Day Return
YTD Return
1-Year Return
3-Year Return
5-Year Return
Note: Sector performance is calculated based on the previous closing price of all sector constituents
Industries in This Sector
Select an Industry for a Visual Breakdown
Industry | Market Weight | YTD Return | |
---|---|---|---|
All Industries | 100.00% | 29.75% | |
Internet Content & Information | 66.03% | 35.24% | |
Telecom Services | 17.31% | 12.00% | |
Entertainment | 13.55% | 37.29% | |
Electronic Gaming & Multimedia | 1.95% | 17.85% | |
Advertising Agencies | 0.76% | -6.13% | |
Publishing | 0.22% | 13.12% | |
Broadcasting | 0.19% | -31.34% |
Note: Percentage % data on heatmap indicates Day Return
All Industries
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Largest Companies in This Sector
View MoreName | Last Price | 1Y Target Est. | Market Weight | Market Cap | Day Change % | YTD Return | Avg. Analyst Rating |
---|---|---|---|---|---|---|---|
177.33 | 209.27 | 37.26% | | | | Buy | |
565.36 | 639.93 | 25.02% | | | | Buy | |
883.85 | 764.34 | 6.62% | | | | Buy | |
235.47 | 241.45 | 4.79% | | | | Buy | |
114.26 | 111.00 | 3.68% | | | | Buy | |
42.22 | 46.48 | 3.12% | | | | Hold | |
42.99 | 47.95 | 2.88% | | | | Buy | |
22.83 | 22.92 | 2.87% | | | | Buy | |
470.01 | 402.50 | 1.66% | | | | Buy | |
172.20 | 170.39 | 1.23% | | | | Buy |
Investing in the Communication Services Sector
Start Investing in the Communication Services Sector Through These ETFs and Mutual Funds
ETF Opportunities
View MoreName | Last Price | Net Assets | Expense Ratio | YTD Return |
---|---|---|---|---|
97.34 | 18.626B | 0.09% | | |
153.92 | 4.412B | 0.10% | | |
58.26 | 1.261B | 0.08% | | |
26.95 | 438.875M | 0.40% | | |
96.50 | 380.952M | 0.41% | |
Mutual Fund Opportunities
View MoreName | Last Price | Net Assets | Expense Ratio | YTD Return |
---|---|---|---|---|
78.39 | 4.412B | 0.10% | | |
111.80 | 1.645B | 0.80% | | |
105.67 | 1.645B | 0.80% | | |
108.71 | 1.645B | 0.80% | | |
110.07 | 1.645B | 0.80% | |
Communication Services Research
View MoreDiscover the Latest Analyst and Technical Research for This Sector
Analyst Report: Comcast Corporation
Comcast is made up of three parts. The core cable business owns networks capable of providing television, internet access, and phone services to 63 million US homes and businesses, or nearly half of the country. About 50% of the locations in this territory subscribe to at least one Comcast service. Comcast acquired NBCUniversal from General Electric in 2011. NBCU owns several cable networks, including CNBC, MSNBC, and USA, the NBC network, the Peacock streaming platform, several local NBC affiliates, Universal Studios, and several theme parks. Sky, acquired in 2018, is a large television provider in the UK and has invested heavily in proprietary content to build this position. Sky is also a large pay-television provider in Italy and has a presence in Germany and Austria.
RatingPrice TargetDaily – Vickers Top Insider Picks for 11/20/2024
The Vickers Top Insider Picks is a daily report that utilizes a proprietary algorithm to identify 25 companies with compelling insider purchase histories based on transactions over the past three months.
Analyst Report: Netflix, Inc.
Netflix’s relatively simple business model involves only one business, its streaming service. It has the biggest television entertainment subscriber base in both the United States and the collective international market, with more than 280 million subscribers globally. Netflix has exposure to nearly the entire global population outside of China. The firm has traditionally avoided live programming or sports content, instead focusing on on-demand access to episodic television, movies, and documentaries. The firm recently began introducing ad-supported subscription plans, giving the firm exposure to the advertising market in addition to the subscription fees that have historically accounted for nearly all its revenue.
RatingPrice TargetAnalyst Report: Bilibili Inc.
Bilibili is a Chinese online entertainment platform that is best known for its video-sharing site that resembles YouTube. The site was founded in 2009 and started as a long-form video platform for anime, comics, and gaming, or ACG, content that appealed to Gen Z users. Since then, it has expanded its content on the platform to include a broader range of interests that have attracted Chinese users outside of the Gen Z cohort. The firm generates revenue through five main areas: advertising, games, live streaming, value-added services, and e-commerce.
RatingPrice Target