'Games were supposed to be a fun career choice: Now I'm afraid I'll get murdered'
Game developer Brenda Romero
Game developer Brenda Romero

(Brenda Romero / Wikimedia, CC) "There are many people silenced this year" —game developer Brenda Romero. At this week's Game Developers Conference in San Francisco, a panel of distinguished game developers and critics gathered for a very popular panel, the third annual #1ReasonToBe — as in, "the No. 1 reason to be" a woman who works in games and technology.

The goal of #1ReasonToBe is to focus on the panelists' accomplishments and amazing experiences.

Last year, the panel reduced the audience to tears before concluding in a standing ovation, and it became the talk of the event.

This year, people lined up before the doors opened, and the crowd filled the large auditorium.

"I hope to do more than just live; I hope to thrive," Elizabeth LaPensee said of her experiences as a Native American woman in video games.

It's a common sentiment lately. The rise of harassment campaigns like the infamous GamerGate movement makes women scared to make games or work in technology at all, and we hear more and more about women who quit technical jobs over it. Those who stay find themselves unwilling or unable to speak up for fear of losing their jobs, or worse.

"There are many people silenced this year," panel moderator and game developer Brenda Romero said.

#1ReasonToBe at GDC 2015
#1ReasonToBe at GDC 2015

(Matt Weinberger) Game developers, designers, and critics discussed their reasons for staying in the industry at GDC 2015. In a powerful segment called the "Empty Chair," Romero displayed anonymous comments made by people too afraid to speak up publicly, while the room stood completely silent. For example:

  • "Games were supposed to be a fun career choice. Now I'm afraid I'll get murdered."

  • "I used to check Twitter for fun. Now it's fear."

  • "There isn't a woman alive who doesn't have to worry about this."

  • "I don't draw attention to my femininity in order to survive as a developer. I disguise it with tomboyish behavior and silliness. I am neither."

Audience members and panelists alike could be heard crying.

Professor Constance Steinkuehler of the University of Wisconsin at Madison talked about how she managed to sneak a toy gun from the massively popular game "Portal" into the White House during her time as a policy adviser for President Barack Obama — as well as helping shape the Obama Administration's policy on video games and gun violence.

"You can play the games that you want to play, and I can play the games I want to play, and that's called free speech," Steinkuehler said. "I can make the games I want to make, and you can't stop me."

Wargaming at GDC
Wargaming at GDC

(Matt Weinberger) Prospective game developers lined up to meet with Wargaming recruiters at GDC 2015. That's the reason to be in video games, for Steinkuehler : It's free speech, pure and simple.