Why Is Nvidia (NVDA) Up 6.8% Since Last Earnings Report?

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It has been about a month since the last earnings report for Nvidia (NVDA). Shares have added about 6.8% in that time frame, outperforming the S&P 500.

Will the recent positive trend continue leading up to its next earnings release, or is Nvidia due for a pullback? Before we dive into how investors and analysts have reacted as of late, let's take a quick look at its most recent earnings report in order to get a better handle on the important catalysts.

NVIDIA Q3 Earnings Top Estimates

NVIDIA reported third-quarter fiscal 2020 non-GAAP earnings of $1.78 per share that beat the Zacks Consensus Estimate by 13.4% but declined 3.3% year over year. However, the bottom line surged 43.5% sequentially.

Revenues of $3.01 billion beat the consensus mark by 3.9% but declined 5.2% year over year. However, the top line rose 16.9% sequentially.

Top-Line Details

Revenues at the GPU Business fell 7.1% year over year to $2.57 billion. However, on a sequential basis, segment revenues grew 21.9%.

Tegra Processor Business revenues were $449 million, up 10.3% on a year-over-year basis but down 5.5% sequentially.

On the basis of market platform, Gaming revenues were down 6% on a year-over-year basis to $1.66 billion due to decreased shipments of GeForce desktop GPUs. However, the same was up 26.4% sequentially, backed by strong growth in GeForce desktop and notebook GPUs.

Meanwhile, revenues from Data Center deteriorated 8.3% year over year to $726 million. The decline reflects lower enterprise revenues due to an unfavorable product mix and decreased DGX sales. This was partially offset by an increase in Hyperscale demand, which sequentially drove revenues by 10.8%.

Automotive revenues in the reported quarter totaled $162 million, reflecting a 5.8% year-over-year and a 22.5% sequential decline. The year-over-year decline reflects lower revenues from legacy infotainment modules and autonomous vehicle solutions, partially negated by growth in AI cockpit solutions.

Moving to Professional Visualization, revenues climbed 6.2% year over year and 11.3% sequentially to $324 million. Strength across mobile workstation products was the primary driver.

OEM and IP revenues dropped 3.4% year over year to $143 million. However, the same grew 28.8% sequentially, owing to increased shipments of entry-level GPUs for notebook PCs.

Quarter Highlights

During the quarter, NVIDIA announced that Microsoft’s Minecraft game will feature ray tracing technology. The company also collaborated with Microsoft to provide an optimized hybrid-cloud platform, combining Microsoft Azure software with NVIDIA EGX powered by NVIDIA T4 GPUs to address edge-computing demand.