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Why a 'Blair Witch' Producer Is Turning 'Mandala' Comic Into a Game

Veteran Hollywood producer Kevin Foxe wants to form a “rebel alliance” against the large corporations that control the film industry and traditional media, he told Decrypt—and he plans to use crypto and gamification to do it.

Foxe is the executive producer of the 1999 cult classic horror film “The Blair Witch Project.” In an interview with Decrypt, Foxe shared his philosophy on crypto and media, the Hollywood studio system, and why he’s looking to expand the world of the 2014 Dark Horse Comics graphic novel “Mandala” into a massively multiplayer online role-playing game (MMORPG).

Nearly a decade ago, Foxe began collaborating with the creators of the “Mandala” comics—writer Stuart Moore and artist Bruce Zick—to explore potential adaptations. The source material is tonally grim, merging elements of the occult and spiritual mysticism with an apocalyptic, biting critique of corporate power and surveillance states.

It follows protagonist Mike Morningstar as he fights against the GRID, a “global mind-control system,” with a group of superhero-like mythological characters known as The Thirteen. Shortly after release, horror-focused publication Bloody Disgusting called the graphic novel a “killer” that “missed popularity for some reason."

Like other filmmakers and artists building their next projects in Web3, Foxe doesn’t want the next "Mandala" iterations to be of a singular type. Instead, he has plans for a television series and a video game, as well as other community-driven experiences that “gamify” the "Mandala" experience.

“I envision being able to tell a story to an audience across many platforms,” Foxe said, adding that he sees multimedia platforms suitable for a project that explores multiple universes and simultaneous timelines. “And I love the idea of using tech to tell stories,” he added.