Where Will Nintendo Go Next?

In This Article:

Nintendo (NASDAQOTH: NTDOY) has a long runway of growth as it develops its online experience. From digital downloads to subscription-based multiplayer, this area holds significant potential for the company.

And on top of this recurring, high-margin revenue, Nintendo is expanding more into mobile where it has already logged hundreds of millions of downloads for its first few titles.

A full transcript follows the video.

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This video was recorded on Oct. 16, 2018.

Vincent Shen: For these other long-term opportunities that Nintendo sees, you've mentioned a couple of them. Let's talk digital and online. Nintendo reported that digital sales for the Switch were up 87% in fiscal 2018, but still a very small part of the business at just $573 million, about 6% of total revenue. Fast growing, though.

Dan Kline: It's something Nintendo can do better than other publishers. Because most of the biggest-selling titles are actually titles they own, cutting out the middleman is a huge increase in revenue. In theory, it could allow them to sell you a game directly cheaper and still make more money. The negative on digital downloads, and what's been holding them back, is speed. I don't know, do you own a game console?

Shen: Yes, I do, but not the Switch.

Kline: Have you ever downloaded a game?

Shen: Yes.

Kline: It's slow. It can take all day.

Shen: They're huge files these days.

Kline: Yeah. The Switch games are simpler because they don't have the top-tier resolution. Some of the Switch games, you could decide at dinner, "I'm going to download this game," then by the time you're done, it's done. This is an improving technology that creates a really easy way to put games into people's hands. You no longer have to stand in line in stores, you can get things on release days, you can charge more to get it three or four days early, which they've done on some of their games. This is going to be a growing area. But it's something that's more dependent on internet than it is necessarily Nintendo.

Shen: Their Switch Online offering only launched last month, on September 18th. This gives players the ability to access online multiplayer, certain voice chat services, cloud saves, and other features. The corresponding online subscriptions for the PlayStation and Xbox made a lot of money for Sony and Microsoft. We've talked before, in the context of these video game companies, how digital downloads, not only in terms of the lower cost of distributing games digitally, but all the different add-ons and in-game purchases that can be made are really boosting the margins for those companies. The Switch Online requires a monthly or annual subscription. It's $4 a month or $20 a year. I think there's another three-month option, as well. That's a lot cheaper than the competing services. The rationale for that has been that Nintendo's Switch Online offers less functionality than what PlayStation or Xbox offers.