Here’s how the 4 top virtual reality systems stack up

The HTC Vive
The HTC Vive in action.

Sony’s PlayStation VR has finally hit the market, joining Facebook’s (FB) Oculus VR, HTC and Valve’s Vive and Samsung’s Gear VR as the first in-home virtual reality systems you can buy. The PSVR, which costs $400 ($500 if you get the bundle including the PlayStation Camera and two Move motion controllers), connects to any of the nearly 40 million PlayStation 4s already in consumers’ hands and is one of the least expensive options available.

Of the four headsets, the best option for most consumers is still Samsung’s Gear VR. It’s less expensive than its competitors and offers a variety of quality virtual reality experiences.

But if you’re looking for something that will actually pull you into the world of VR, you’ll want to check out one of the other three options on our list. That said, here’s how the best VR systems compare.

Oculus Rift

Let’s kick things off with one of the biggest names in virtual reality: Facebook’s Oculus Rift. The device that helped revive VR in the eyes of consumers, the basic Rift package includes the headset, a tracking camera and an Xbox controller for $600.

Oculus Rift
The Oculus Rift headset.

Throw in the optional Touch motion controllers, though, and that price balloons to $800. And if you’re interested in turning your Rift into a room-scale VR, that is, a VR system that allows you to walk around a virtual space by translating your physical movements into the game world, you’ll need to spend an additional $80 on a third tracking camera. All together that’s $880 for the Rift if you want the full experience.

That price, however, doesn’t take into account the cost of the PC you’ll need to run the Rift. Oculus recently announced that it has worked with PC makers to ensure the Rift runs at its minimum specs on machines priced at about $500. PCs that meet Oculus’ recommended specs can cost at least $1,000.

In terms of visual clarity, the Oculus features a resolution of 1080 x 1200 pixels per eye. That means you’re less likely to notice individual pixels, so you won’t get that strange effect that makes the image appear as if you’ve got your face pressed up against a screen door and can see the faint outlines of hundreds of tiny squares.

The Rift also has a refresh rate of 90 Hz, which is the same as HTC and Valve’s Vive and just about average for VR systems. The refresh rate of a headset determines how fast its screen updates its image. The higher the refresh rate, the faster the image is updated, and the more realistic the VR experience feels.

As far as games go, the Rift gets access to Oculus’ own digital store, as well as the popular game distribution hub Steam’s SteamVR platform. So there is a good bit of content available for your viewing and playing pleasures.