“WHAT WAS ALL THIS VIDEO???” Five Questions with Magic & Loss Author Virginia Heffernan

Originally published by Hunter Walk on LinkedIn: “WHAT WAS ALL THIS VIDEO???” Five Questions with Magic & Loss Author Virginia Heffernan

Oh I was so intimidated to meet Virginia Heffernan for the first time. She was a cultural critic at the New York Times and writing about YouTube in a way that no one else was. About its communities, content niches, the aesthetic of the first wave of user content. In a manner which was academically-informed but not stuffy. Critiquing but not judging. I imagined she lived in Brooklyn, lived some cool life and really, really wanted her to like me, even though I was sure she’d think I was just a big nerd.

So, it turned out that she did live in Brooklyn. Lived a cool life but was also a big nerd. And not just tolerated my fanboy love of YouTube but we grooved about technology, avatars, adolescence and all things Internet. A great friendship was born and I’m thrilled almost a decade later to ask her Five Questions. Virginia recently wrote Magic and Loss, an amazing and well-received book about the Internet as art.

Hunter Walk: The Internet moves at fruit fly generational cycles – always evolving. When you sat down to write Magic and Loss, how did reconcile what you wanted to say with the traditional cycles of book publishing timelines?

Virginia Heffernan: Part of the reason for the development of critical theory—literary theory, art theory—in the 20th century is that critics recognized that without it all they were doing was generating just one more reading of a specific work. I wanted, with Magic and Loss, to leave off individual reviews and prognostications about the market, or one digital service or another—except to prove a larger point. The book’s case about design—that elegant app design is a reproof to the junky non-design of the open Web, which is built to pick your pocket and read YOU even when you think you’re reading IT—that argument, if true, should hold up even with Yahoo’s demise, the ascendancy of Pokemon Go and new styles in Bitmoji. I aimed to identify the tectonics of digital culture, its logic, rather than keep pace with the play of surfaces. However lovely those surfaces can be.

HW: I have a theory that each generation of teenagers needs a new online space to call their own. That is, each group of 13-17 year olds will birth a successful social platform, even if they’re also participating in legacy products. Is this consistent at all with your POV?

VH: Absolutely. The mandate for adolescence is to do something that mystifies your parents, and ideally entirely illegible to them. I knew my kids were up to something good with Minecraft when I saw the interface and it looked like visual noise to me—the way skiffle music, rock, disco, punk, hip-hop sounded like noise to my grandparents and parents.