Take-Two Interactive Software Inc (TTWO) Q4 2025 Earnings Call Highlights: Strong Net Bookings ...

In This Article:

  • Net Bookings: $1.58 billion for Q4 2025, top of guidance range.

  • Recurrent Consumer Spending Growth: Increased 14% year-over-year, accounting for 77% of net bookings.

  • GAAP Net Revenue: Increased 13% to $1.58 billion for Q4 2025.

  • Operating Expenses: Increased 44% to $4.6 billion due to a $3.6 billion impairment expense.

  • Fiscal 2025 Net Bookings: $5.65 billion, top of guidance range.

  • Operating Cash Flow: Outflow of $45 million, better than forecasted outflow of $200 million.

  • Capital Expenditures: $169 million, above forecast due to higher game technology expenses.

  • Fiscal 2026 Net Bookings Outlook: $5.9 billion to $6 billion, representing 5% growth at midpoint.

  • Fiscal 2026 GAAP Net Revenue Outlook: $5.95 billion to $6.05 billion.

  • Fiscal 2026 Operating Cash Flow: Expected to be approximately $130 million.

  • Fiscal Q1 2026 Net Bookings Outlook: $1.25 billion to $1.3 billion.

  • Fiscal Q1 2026 GAAP Net Revenue Outlook: $1.35 billion to $1.4 billion.

Release Date: May 15, 2025

For the complete transcript of the earnings call, please refer to the full earnings call transcript.

Positive Points

  • Take-Two Interactive Software Inc (NASDAQ:TTWO) concluded fiscal year 2025 with outstanding results, achieving fourth quarter net bookings of $1.58 billion, which was at the top of their guidance range.

  • NBA 2K delivered one of its strongest periods on record, with recurrent consumer spending growth of 42% and a 7% increase in unit sales compared to NBA 2K24.

  • Rockstar Games exceeded expectations with the Grand Theft Auto and Red Dead Redemption series, with GTA V selling over 215 million units.

  • Zynga continued to gain momentum, with successful titles like Match Factory!, Toon Blast, and Color Block Jam contributing to strong mobile performance.

  • The company is optimistic about its upcoming pipeline, planning to release 38 titles through fiscal 2028, including highly anticipated games like Grand Theft Auto VI and Borderlands 4.

Negative Points

  • Operating expenses increased by 44% to $4.6 billion due to an impairment expense of $3.6 billion related to goodwill and acquired intangible assets.

  • Recurrent consumer spending is expected to be flat in fiscal 2026 compared to fiscal 2025, with declines anticipated in mobile and Grand Theft Auto Online.

  • The company faced challenges in the mobile gaming segment, with expectations of moderation in trends for mature titles in fiscal 2026.

  • There is uncertainty regarding the impact of console price increases on the company's guidance for the year.

  • The company experienced higher development costs for titles not technologically feasible, impacting operating expenses.