How a tiny team in Tokyo is taking on Oculus and Sony
Fove Team Portrait
Fove Team Portrait

(Founders Yuka Kojima and Lochlainn Wilson.Fove)

Most of the virtual reality headsets on the market are backed by huge companies: Facebook has its Oculus Rift and Sony makes the PlayStation VR, for example.

But a tiny Tokyo-based company, founded by former Sony game designer Yuka Kojima and Lochlainn Wilson, is taking them all on with its own high-end VR headset, and it even includes a new technology that the rest of the industry doesn't have yet.

In the next few months, Fove will start shipping its $599 headset (Fove 0) to people who preordered it. It requires a powerful Windows computer.

If you want one, you can preorder one for $599 on Fove (this version of the headset is aimed at game creators and enthusiasts though). You should get it in the next few months, depending on when Foxconn finishes production.

The most important feature of Fove, and what makes it a worthy competitor to Oculus and HTC Vive, is that it tracks your eyes. No other commercially sold VR headset does that at this point, although the competitors are trying to catch up quickly. (Google bought an eye tracking startup for $20 million last month.)

"When I was working at Sony Entertainment, one of my main passions was bringing more human and emotional reactions to video games," Kojima said in an email to Business Insider. "I can’t wait to see what interactive narrative designers do with eye-tracking, or how VR worlds will seem more connected and real with characters that intelligently make eye contact and know where you are looking."

Eye tracking means that Fove can tell where you're looking while you're in virtual reality, which it turns out unlocks several important new possibilities.

I got to try one of Fove's most advanced prototypes out last month. It was extremely cool. I played a "Space Invaders" style game, and I didn't have a gamepad. I simply glanced at the spaceships I wanted to shoot — these looks really could kill (digital space ships and aliens.)

There's one other big way that Fove differs from other virtual reality companies — the Tokyo-based company was cofounded by a Japanese woman in the mostly-male, largely-American world of virtual reality.

"To be honest, there are not a great deal of advantages to being a woman in the VR industry. What matters most is that you have the right tech and you have the right timing. We think we have both," Kojima said. "I don’t think too much about being a female founder in tech, though, I prefer to focus my energy on the next task at hand."

Why does eye tracking matter?

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(Fove)

Fove launched as a Kickstarter in 2014. At the time, it blew past its goal, becoming the 2nd most successful VR Kickstarter of all time, only behind a small project called Oculus Rift, which was eventually bought by Facebook for $2 billion.