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The daily fantasy sports market has a demographic problem

In 2015, daily fantasy sports, a newer subset of traditional “season-long” fantasy sports, exploded in popularity. The two leading companies that offer the product, private tech startups DraftKings and FanDuel, spent hundreds of millions in advertising, raising awareness of the business. But 2016 was a very different year for the burgeoning industry, characterized by lawsuits, outrage, and negative headlines.

Nevertheless, a new report from Eilers & Krejcik Gaming determines that the daily fantasy market (DFS) grew in 2016, just slightly, by about 4% to reach $3.26 billion in total entry fees. (That’s strictly “handle” as in how much the companies handled in entry fees, not revenue, because it doesn’t take into account what they paid out in prizes; DraftKings and FanDuel are not yet profitable.) Based on the meager growth, Eilers has severely reduced its projections for the future size of the DFS market.

Slight growth, of course, is better than no growth. And the firm’s own Adam Krejcik says that 4% is a sunnier figure than he expected. “My personal thesis heading in was that the industry is going to be down for the year,” Krejcik says. “So I was a little surprised when we had the final numbers. I thought I’d be writing something a little more negative. So I think that speaks to the public perception; there have been quite a few articles about the death or demise of DFS, and I don’t think that’s the case. But you could certainly say the growth has slowed dramatically.”

Apart from total entry fees growing, the industry news is a mixed bag, with more bad than good. And the most interesting finding of the Eilers report is about the DFS user demographic: it isn’t evolving, and that’s a problem.

The DFS demographic hasn’t changed

An estimated 57 million people play season-long fantasy sports, while fewer than 10 million are registered DFS users—and the number of active users is likely much lower than that.

The thinking about DFS, over a year ago when DraftKings and FanDuel were flying high and raising big venture money, was that it had the potential to get as big as season-long fantasy, since it offers a faster, more exciting game. (Quick crash course: In traditional fantasy football, you draft a team before the NFL season starts, and that’s your team for the whole year; DFS allows you to keep entering new contests each week, or each day, with a new team.)

FanDuel and DraftKings have spent millions to get their names out there.
FanDuel and DraftKings have spent millions to get their names out there.

Two years ago, many were projecting that DFS could eventually rival season-long fantasy. Now Eilers & Krejcik is throwing cold water on that idea.

The problem? The DFS user base today looks “markedly similar,” the report says, to that of a few years ago: 95% male, white, age 25-35, and “typically analytical and/or a sports fanatic.” While season-long fantasy football has grown its appeal to a diverse audience (some estimates suggest nearly 30% of season-long fantasy sports players are women), DFS “just hasn’t gotten more diverse,” Krejcik says. “If you bought into the argument that this was going to meaningfully penetrate and cross-market into season-long, you would see that shift by now.”