Tencent, Alibaba-backed studio in spotlight ahead of Hong Kong IPO as China's video gaming boom continues

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While the Covid-19 pandemic has slowed the world to a crawl, the success of a mobile game about a snail making its way through a post-apocalyptic planet has lifted its Chinese developer's profile ahead of a potential public listing.

Qingci Games, based in the southeast city of Xiamen in Fujian province, last week filed for an initial public offering in Hong Kong. The company counts Tencent Holdings, Alibaba Group Holding, Bilibili and a grandson of a former Chinese president among its star-studded cast of investors.

Its portfolio of mobile games, led by the popular The Marvelous Snail, raked in 480 million yuan (US$74.2 million) in revenue in the first quarter alone. That has put the company on track to surpass its total 2020 revenue of about 1.2 billion yuan, according to its IPO prospectus.

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The Marvelous Snail - an idle tap game, which is played by repeatedly tapping on the screen - now ranks as China's second most popular casual game, according to a recent report by research firm Frost & Sullivan.

Qingci Games chief executive Yang Xu, right, sits on a panel discussion with Leiting Games CEO Cui Jian in 2017. Photo: Handout alt=Qingci Games chief executive Yang Xu, right, sits on a panel discussion with Leiting Games CEO Cui Jian in 2017. Photo: Handout

"Qingci is a typical case of thriving on differentiation," said Zheng Jintiao, co-founder of online media outlet GamerBoom.

Founded in 2012, Qingqi has distinguished itself in the world's largest video games market by focusing on emerging genres such as idle tap games - the segment where The Marvelous Snail has become a runaway hit - and roguelike, a subgenre of role-playing video games that features a dungeon crawl through procedurally generated levels.

While 95 per cent of Qingci's soaring revenue was attributed to The Marvelous Snail, the company said it has 10 games in the pipeline that are set for release by 2023, helping drive future growth.

Qingci's success is yet another sign of the continued video gaming boom in China, where the number of players expanded during the Covid-19 lockdown amid the increased consumption of online entertainment. There were 681.7 million mobile gamers in mainland China at the end of 2020, up 7 per cent from 2019, according to data from video gaming research firm Niko Partners.