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Tech Forum: Michelle Phan on the Intersection of Gaming, Crypto and Shopping

When Michelle Phan began uploading videos to YouTube in 2007, the platform was in its relative infancy. User-generated content hadn’t yet been established as a vital tool for brands to effectively connect with consumers, and the idea of content creation as a profession was a far cry from the burgeoning field it is today. 

Given social media’s ever-growing influence over consumers’ purchasing decisions, however, user-generated content has now cemented its central role in digital marketing, and brands have been tasked with reimagining their strategies accordingly if they wish to thrive in the era of the metaverse, cryptocurrency and increasingly gamified shopping experiences. 

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So said Phan, who founded makeup subscription service Ipsy in 2011 as well as Em Cosmetics in 2015, and is widely regarded as the first makeup influencer on YouTube, at the Fairchild Media Tech Forum, in conversation with WWD managing editor Allison Collins. 

“When I first started [uploading videos] in 2007, there was no industry it was still very much the wild, wild West. There were just a handful of creators that existed back then on YouTube, and there weren’t any brands that had a presence on YouTube,” said Phan.

Around 2014, what Phan refers to as the “creator economy” began to take hold, fueling the rise of influencer marketing as brands began tapping user-generated content as a means to relate to consumers via experiences that seemed less manufactured. 

According to Phan, the more recent rise of concepts like tokenization and Web 3.0 will fundamentally change not just the relationships brands have with consumers, but those between content creators and their audiences, creators and social platforms and even those between creators and their own content. 

“The evolution of the creator space that I can see in the future is that creators are going to own their relationship with their viewers and followers,” Phan said. “They’re probably going to own it through some sort of tokenization, whether it’s on a blockchain or through a game it’s going to be different than what we know of today, where I still have to rely on the platform to show my content for me to go on there and connect with my viewers.”

In addition to foreseeing increased opportunity for creators to have direct access to relationships with their viewers, Phan believes shopping experiences will become more gamified, identifying online platform and storefront Roblox as one means to that end.