Sports Technology Market by Technology, Sport and End User - Global Forecast to [2022-2027]
MarketsandMarkets Research Pvt. Ltd.
MarketsandMarkets Research Pvt. Ltd.

Chicago, March 26, 2023 (GLOBE NEWSWIRE) -- The Sports Technology Market by Technology (Devices, Smart Stadiums, Sports Analytics, Esports), by Sport (Soccer, Baseball, Basketball, Ice Hockey, Rugby, Tennis, Cricket), End User (Sports Associations, Clubs, Leagues) and Region - Global Forecast to 2027, The growth of the sports technology market can be attributed to increasing focus on delighting and engaging fans at stadiums, growing pressure to improve player and team performance, and surging adoption of esports technology.

Increasing adoption of AR and VR in sports

AR and VR are being implemented in various stadiums to enhance experience for fans and players, improve sports broadcasting, enrich interactive advertising, etc.

For instance, In May 2022, Star Sports and Quidich Innovation Labs teamed up to create this incredible AR showcase using the Unreal Engine, a powerful real-time 3D game engine, coupled with Quidich’s proprietary real-time drone tracking system, Spatio. VR live streaming was used in Tokyo Olympics to provide a 360-degree experience to audiences who could not attend the games. Manchester City Football Club is building the world's first football stadium inside the metaverse by getting assistance from virtual reality (VR) experts at Sony.

Ask for PDF Brochure: https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=104958738

Sports Technology Market Report Scope

Report Metric

Details

Estimated Market Size 

USD 21.9 Billion

Projected Market Size

USD 41.8 Billion

Growth Rate

13.8% CAGR

Years considered

2018–2027

Base year considered

2021

Forecast period

2022–2027

Forecast units

Value (USD million/billion)

 

Segments covered

  • By Technology,

  • By Sport

  • By End Use

 

Regions covered

  • North America,

  • Europe,

  • APAC, and

  • Rest of World

 

 

 

Market Leaders

  • IBM (US), Ericsson (Sweden),

  • Cisco (US), Fujitsu (Japan),

  • Huawei (China), Intel (US),

  • SAS Institute (US),

  • SAP (Germany),

  • Oracle (US),

  • NEC Corp.(Japan),

  • Sharp Corp. (Japan),

  • Samsung Electronics (South Korea),

  • Fitbit (US),

  • Apple Inc. (US),

  • Garmin Ltd. (US),

  • Xiaomi Corp. (China)

  • Sony Group Corp. (Japan),

Sports technology market in Asia Pacific to grow at highest CAGR during the forecast period.

Asia Pacific is a high-potential market for sports technology, with vast opportunities for the development and implementation of new technologies. China, Japan, India, Australia, and Singapore are constructing new stadiums and redeveloping the existing ones.

China is the biggest market in Asia Pacific. The emergence of new sports leagues in the region is driving the demand for smart stadium infrastructure to compete with international leagues and create new revenue streams. Sports organizations, such as the Melbourne Cricket Association, Sahara Force India, Indian Premier League (IPL), New Zealand Cricket, and the Board of Control for Cricket in India (BCCI), use smart technologies for hosting major international and domestic tournaments. Asia Pacific countries are emerging players in professional sports, with the popularity of professional leagues and tournaments in the region growing rapidly