Can Sony's Gaming Segment Fuel its Growth Momentum in 2025?

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Sony Group Corporation SONY has demonstrated considerable growth this year with its revenues increasing 10% in the first half. This has resulted in its share price appreciating 11.4% compared with the industry’s growth of 10.1% and the broader sector’s gain of 9.9% in the past year.

Price Performance

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SONY has the potential to sustain its growth trajectory in 2025 driven by momentum across the Game & Network Services (GN&S), Music, Entertainment, Technology & Services (ET&S) and Imaging & Sensing Solutions (I&SS) segments. 

The GN&S business has proved to be a major driving force, with the maximum portion of revenues generated from this segment. Forex tailwinds and an uptick in sales of non-first-party game software titles, including add-on content, boost the prospects for the GN&S unit. Sony aims to expand its G&NS segment by increasing the installed base of PlayStation consoles, enhancing gaming experiences and diversifying into PCs while improving first-party software titles.

Starting in fiscal 2025, the company plans to release major single-player game titles annually. Sony has also raised its growth target for the segment.  For this segment, revenues are now expected to be ¥4,490 billion compared with the earlier projection of ¥4,320 billion, owing to the positive impacts of forex rates. 

With a digital-stream surge, Sony’s Music division is gaining healthy momentum. Driven by soaring revenues from live events, merchandising and licensing in Recorded Music and rising streaming revenues in Recorded Music and Music Publishing, the Music business is expected to witness higher sales in each quarter of 2025. The favorable impact of foreign exchange rates further cushions its success.

Expanding the subscriber base of Crunchyroll and strong sales of image sensors for mobile products are proving tailwinds for the Pictures and I&SS segments, respectively. Sony has been active in making strategic acquisitions, which could play a critical role in its growth momentum in 2025.

SONY's Key Strengths and Growth Drivers for 2025

The PlayStation brand continues to be one of the most dominant gaming consoles in the world. With the PS5’s strong performance in the market, Sony’s gaming segment remains robust. In September 2024, active users’ accounts on PlayStation were up 8% year over year, reaching 116 million. Total playtime for PlayStation users also increased 14%. Beginning with Ghost of Yotei, the highly anticipated sequel to the blockbuster Ghost of Tsushima, it plans to launch major single-player game titles annually starting next fiscal year.

In the Spotify Global Top 200, songs more than 10 years old grew from less than 5% in 2020 to over 20% by July 2024. This shift is driven by older users and younger listeners discovering past hits through social media. Sony is investing in evergreen music catalogs, which provide stable, long-term earnings from streaming and media use like movies and ads. It is also acquiring artists' name, image and likeness rights for some catalogs, unlocking new revenue streams like merchandising and live events.

Sony noted that the film It Ends with Us, released on Aug. 9, boosted its quarterly results. While recovering from the strikes, more major films like Bad Boys: Ride or Die (June) and Venom: The Last Dance (last month) have been released. Sony expects TV and streaming licensing revenues to improve from the second half of fiscal 2025. Sony has started streaming new anime titles from the fiscal second half, aiming to boost global anime fan engagement.