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Sony’s new partnership with music-making app BandLab could help 100M artists keep up with big-label acts

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A new partnership between BandLab Technologies and Sony is set to bring users production tools that are aimed at making independent musicians competitive with big-budget artists.

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Starting this summer, the BandLab app will integrate Sony’s spatial sound technology, 360 Reality Audio, directly into its song-creation app—allowing the songwriters and producers who use it to build immersive songs on their smartphones, using any headphones.

“A lot of these creators don’t have access to expensive equipment and gear,” says Jordy Freed, who leads brand, business development and strategy for Sony’s personal entertainment business. “When we look at 360 [Reality Audio] and some of the other technologies we’ll integrate, we’d be doing a disservice to current and future trends of music creation and listening if we didn’t open this up” to more people.

Executives from both companies say the features that BandLab will add to the app in the coming months are just the start of a broader partnership between the companies that positions Sony and its personal entertainment business—which encompasses its consumer and professional audio businesses—as a ground-floor partner to BandLab’s 100 million–strong user base.

Making amateur production immersive

During the production process for most songs, producers and musicians assign elements—vocals and instruments, for example—to a channel (left or right in the most basic form). With spatial sound tools offered by companies such as Sony and Dolby Atmos, song-makers can assign any element, or object, a position and volume based on distance in a virtual sphere around a listener’s head.

Though Apple’s spatial audio on Apple Music can be paired with hardware capabilities like head tracking to create a more dynamic spatial experience, a listener doesn’t always need special headphones to listen to an immersive song. But the tools for making immersive music have been reserved for pricier software suites and studio equipment.

“For many years, it’s been so limiting for who can create in spatial, just from a pure economic basis,” Freed says. “A lot of the tools that have existed in spatial are often on the higher end in terms of price points and knowledge needed to use them. If you’re an emerging creator, are you seeing the return on investment if you’re spending that money?”