Review: ‘Skylanders: Imaginators’ has plenty of character, if you can afford it

Skylanders Imaginators
‘Skylanders Imaginators’ lets you design and create your own figures.

My toddler can’t remember their real names, but he’s already got a few favorite Skylanders. Tomato Guy (Food Fight), Horn Guy (Tree Rex) and Scary Car (Crypt Crusher) are currently in vogue, but he’ll play with any of the figures if given the chance.

That’s because the “toys” part of Activision’s toys-to-life juggernaut are pretty awesome. Unlike Disney Infinity (R.I.P.), every Skylander was created out of thin air. No licensing, no lore, no movie tie-ins. These monsters have to stand on their own, and thanks to an incredibly gifted design team, most of them do.

The downside is that following the “Skylanders” franchise costs a small fortune. New toys are required to unlock sections of the adventure packed in each associated “Skylanders” game. It’s a racket, for sure, and one that has paid off handsomely for its publisher.

This year, though, Activision and developer Toys for Bob made a curious decision to make the collecting secondary to creation. The result, “Skylanders: Imaginators,” is the first game in the franchise that encourages you to make your own monster and play with it. It’s a smart move that meshes nicely with the game’s kid-friendly gameplay, though the whole experience is a bit long in the tooth, and thanks to some devious design decisions, rough on the finances, too.

Skylanders Imaginators pack
The “Skylanders Imaginatiors” pack.

That’s because even creating characters requires some plastic. In this case, they’re called “Creation Crystals.” Stick one on the portal of power and you can create your own Skylander. You start off with a pretty hefty number of parts to swap in and out, tweaking physical appearance, gear, and even voice pitch using an intuitive creation tool. That creature is then saved to the Crystal, able to level up and be warped in and out of the game like regular Skylanders.

Of course, it’s a little shadier than that. Irritatingly, each Crystal is tied to one of the game’s 10 elements and can only hold one creature. When you build your Skylander, you choose from one of 10 Battle Classes, and that choice cannot be changed once you lock it in, nor can your Skylander be deleted from the Crystal. So if you built a Fire Brawler but wish you made a Fire Swashbuckler, too bad – you’ll need to grab another $10 Creation Crystal to make a new one.

That’s pretty lousy. You don’t get to test out the various classes at all, so it’s a bit of a blind choice. Why can’t you just delete your character and start a new one? Presumably Activision is concerned you won’t go buy more Crystals, though the fact that each Crystal only holds one creature seems like enough incentive to buy more. Preventing kids from experimenting with Battle Classes is punitive, backwards and, ultimately, greedy.