The Scary Way Pokémon Go Is Making Money Off You
Remember Pokémon Go? Here’s How Much Money the Gaming Fad Made · The Fiscal Times

If you’re reading this, you must be taking a break from catching Pokémon, so for that I thank you.

In just one week, Nintendo’s augmented reality game Pokémon Go has become the most successful mobile app in history. The game uses geolocation to place Pokémon characters in the physical world for you to collect. It has been downloaded a reported 15 million times in the U.S, with the user base already overtaking longtime social media stalwarts like Twitter. The average Apple iPhone user is spending more time on the game than Facebook or Snapchat.

Shares of Nintendo, which holds a one-third stake in the Pokémon Company (controller of all Pokémon merchandising) and an undisclosed stake in game developer Niantic, rose 53 percent in three days, generating an added $12 billion in market value. The future of augmented reality, fusing the digital and temporal worlds for game-playing and other experiences, looks bright. Vox’s Ezra Klein gushed that Pokémon Go will “change how we live once again.”

Related: 6 Ways Pokémon Go Is Already Changing the Real World

But the economics of the enterprise can initially seem puzzling. Pokémon Go is a free download. Inside the game, you can buy virtual storage devices for the Pokémon for $1, or lures to ferret out the monsters. But while that generates $1.6 million a day, compared to a movie or a consumer product, it’s a fairly low number. And Nintendo only captures a small percentage of that revenue. So where are these unbelievable valuations coming from?

“We’re living in a society where we are the product,” said cybersecurity expert Adam Levin, author of Swiped: How to Protect Yourself in a World Full of Scammers, Phishers, and Identity Thieves. The business model of Pokémon Go appears to be tied to the incredible amount of data it collects on game players, who hand over access to practically all of their digital information.

This has reached the attention of Sen. Al Franken of Minnesota, who this week detailed his concerns in a letter to John Hanke, the CEO of Niantic. “I am concerned to about the extent to which Niantic may be unnecessarily collecting, using, and sharing a wide range of users’ personal information without their appropriate consent,” Franken said. Niantic has yet to respond.

We should be just as concerned about how personal information has become a core asset in an era of Big Data, weakening privacy and security while collecting rents from what you let the world know about you.

Related: Pokemon GO Could Be Next Big Marketing Tool for Retailers

In order to function, Pokémon Go needs access to a player’s smartphone camera and precise location, to generate maps and place Pokémon within them (even that data release may allow strangers to access your physical location). But upon downloading, the app asks for a user’s Google profile and device identifiers. It seeks to access user contacts and read any USB storage devices in the machine. It can control Bluetooth settings and vibration on the user’s smartphone, while blocking it from sleeping. Initially, the game even secured access to users’ individual Google accounts, like their Gmail inbox, contacts, photos and calendar. Niantic called this a mistake, saying they only wanted the profile information.