Rovio Entertainment Corp.: PRELIMINARY INFORMATION ABOUT 2017 Q4 AND FULL-YEAR RESULTS AND OUTLOOK FOR 2018

Rovio Entertainment Corporation Stock Exchange release Feb 22, 2018 at 08.30 am EET

PRELIMINARY INFORMATION ABOUT ROVIO`S 2017 Q4 AND FULL-YEAR RESULTS AND OUTLOOK FOR 2018

Rovio publishes some preliminary information concerning its financial performance for fourth quarter and full-year 2017. Additionally, the company publishes its 2018 outlook statement which the company estimates may differ from market expectations. Rovio publishes its full-year results statement on March 2, 2018. The figures in this release are unaudited.

Preliminary information about October-December 2017 financial performance

The last quarter of 2017 was successful for Rovio. The key performance indicators of the company`s top games improved significantly, group revenue grew by 17 percent and EBIT more than doubled from Q4 2016.

Key figures for October-December 2017:

  • Rovio`s revenue grew 17.0 percent to 73.9 million euros (63.2 million euros)

  • Games: revenue grew 42.3 percent to 66.1 million euros (46.5 million euros)

  • Brand Licensing: revenue declined 53.3 percent 7.8 million euros (16.7 million euros)

  • Group adjusted EBITDA was 14.1 million euros (15.9 million euros)

  • EBITDA was 14.0 million euros (15.9 million euros)

  • EBIT was 10.4 million euros (4.9 million euros)

  • Games global quarterly KPIs:

    • ARPDAU grew to 8 cents (4 cents).

    • TOP 5 games ARPDAU grew to 14 cents (7 cents).

    • MARPPU grew to 35.2 euros (27.8 euros).

    • TOP 5 games MARPPU grew to 35.6 euros (28.2 euros).

  • User Acquisition (UA) investments were 15.9 million euros (7.7 million euros) or 24.0 percent of Games segment revenue (16.5 percent).

Key figures for January-December 2017:

  • Rovio`s revenue grew 55 percent to 297.2 million euros (191.7 million euros)

  • Games: revenue grew 55.9 percent to 248.0 million euros (159.0 million euros)

  • Brand Licensing: revenue grew 50.5 percent to 49.2 million euros (32.7 million euros)

  • Adjusted EBITDA grew to 64.5 million euros (35.4 million euros)

  • EBITDA improved to 60.0 million euros (35.4 million euros)

  • EBIT improved to 31.4 million euros (16.9 million euros) and adjusted EBIT 35.9 million euros (16.9 million euros)

  • User Acquisition (UA) investments were at 69.6 million euros (18.2 million euros) or 28.1 percent of Games segment revenue (11.5 percent).

The figures in brackets refer to comparable period one year before.


Key figures

Million euros

10-12 / 2017

10-12 / 2016

Change, (%)

1-12 / 2017

1-12 / 2016

Change, (%)

Revenue

73.9

63.2

17.0 %

297.2

191.7

55.0 %

EBITDA

14.0

15.9

-11.7 %

60.0

35.4

69.6 %

EBITDA-%

19.0 %

25.1 %

20.2 %

18.5 %

Adjusted EBITDA

14.1

15.9

-11.3 %

64.5

35.4

82.3 %

Adjusted EBITDA-%

19.0 %

25.1 %

21.7 %

18.5 %

EBIT

10.4

4.9

112.0 %

31.4

16.9

85.8 %

EBIT margin, %

14.1 %

7.8 %

10.6 %

8.8 %

Adjusted EBIT

10.5

4.9

113.2 %

35.9

16.9

112.5 %

Adjusted EBIT margin, %

14.2 %

7.8 %

12.1 %

8.8 %

UA investments

15.9

7.7

107.4 %

69.6

18.2

281.7 %

Figures are unaudited.