Review: Hell is hot, multiplayer's not in gloriously gory ‘Doom’

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It’s been 12 years since the release of Doom 3. That’s more than a decade without chainsaws and miniguns and super shotguns and BFGs. Without Cyberdemons and Imps and Hell Knights and a solitary space marine with a nasty right hook.

God, I’ve missed it.

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But it’s back. Doom has finally returned, and developer id Software has taken its latest entry in the infamous first-person franchise back to its roots. Hell, even the game’s title is a throwback. And it’s for the better, because for all its heavy-metal fury, Doom is flat-out fun.

Unlike 2004’s Doom 3, which focused heavily on foreboding atmosphere, jump scares, and the need to use a flashlight to see what was happening 95 percent of the time, the new Doom harkens back to the simple joy of battling wave after wave of demons and exploring hidden rooms — the stuff that made the original Doom and its sequel such beloved (and influential) shooters.

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Indeed, this is a game out of time. It eschews the excessive narrative exposition or grandiose ruminations on the human condition you’ll see in many of today’s games. This is a game about cutting monsters in half with a goddamn chainsaw, and it makes no apologies for it.

As usual, you play as a nameless space marine whose goal is to blast armies of demons off of Mars and back to Hell. Why are demons invading Mars? Something, something, power source, something, something. It doesn’t matter. Doom lets you know its intentions from the very outset. The game’s first scene sees you chained to a sarcophagus, only to break free and smash a demon’s skull to bits with your bare hands.

And that’s pretty much the gist of Doom’s campaign. Through the first hour or so, you traverse nondescript hallways, blasting some easy demons while slipping around in the entrails of the employees of Union Aerospace Corporation, who made the unfortunate decision to solve Earth’s energy crisis by opening up a portal to Hell. That obviously didn’t work out too well.

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Once you reach the Martian surface, the game really opens up. Each time Doom introduces a new type of enemy, you’ll think it’s some kind of intense boss battle. But after you finally kill your new foe, the game starts throwing them at you by the truckload. That wasn’t a boss battle, that was Doom’s way of letting you know that the party’s just getting started.

The first time this happened to me, I was battling a Revenant, a demon with giant guns on its shoulders. I pumped my entire payload into it before it fell. After regrouping for a second and moving into the next area, there were three more waiting for me. Doom is a cruel teacher, testing you over and over, and just before you break, it gives you a short breather before it throws even more your way.