Report: Cloud gaming in Asia to generate $3 billion in 2023 [Niko Partners]
Within five years, cloud gaming in Asia is expected to reach 60 million gamers, and may surpass 500 million by 2028.
Sam Desatoff,Mon, 23 Sep 2019 19:04:00
As cloud gaming continues its upward trajectory and prepares to dominate the gaming landscape, markets around the world are anticipating its impact. In particular, the Asian game market -- the largest in the world -- is expected to see enormous growth from cloud gaming. According to a new report from market analyst group Niko Partners, cloud gaming in Asia is expected to generate $3 billion by 2023.
“Cloud gaming will be of tremendous benefit to gamers who will have access to a large number of high quality titles without the need for expensive hardware,” Niko Partners founder Lisa said in a statement. “Developers, publishers, and platforms all profit as well with greater reach and more ways to monetize, however the companies that own the most parts of the value chain from IP to infrastructure stand to benefit the most. And as with so many other sectors of gaming, Asia is leading the way.”
According to the report, cloud services will reach approximately 3 million gamers in Asia by next year, with that number rising to 60 million in 2023, and 500 million by 2028. Niko expects that mobile gamers will make up the majority of consumers impacted, as they’re the largest segment of the market.
“Consoles are a niche market in Asia outside Japan, and we expect this to remain the case moving into the next generation,” Niko Partners senior analyst Daniel Ahmad told GameDaily. “We believe that cloud gaming can expand the console playing audience by bringing high quality console games to PC and mobile gamers via cloud. Microsoft has already partnered with SK Telecom to trial its XCloud console cloud game service to over 1 million 5G users on the network.”
Widespread adoption of the cloud is likely to be driven by advances in the technology behind it. While previous endeavors into cloud gaming--services like OnLive and Gaikai--hinted at its potential, they were badly bottlenecked by the low bandwidth available at the time. Now, with the advent of 5G technology, Niko expects those roadblocks to disappear, assuming cloud gaming continues to see substantial investment.
“5G and new business models for cloud gaming platforms will be the main drivers of growth through 2023,” Ahmad said. “5G, along with edge computing, will enable mobile gamers to play cloud games at high resolutions and with low latency, providing an experience that cloud games could not previously reach. New business models for cloud gaming platforms, such as free-to-play and time-based fee platforms, will allow cloud games to reach a much larger audience on PC and Mobile.”