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Q4 2024 Unity Software Inc Earnings Call

In This Article:

Participants

Daniel Amir; Vice President, Head of Investor Relations; Unity Software Inc

Matthew Bromberg; Chief Executive Officer & President; Unity Software Inc

Jarrod Yahes; Senior Vice President and Chief Financial Officer; Unity Software Inc

Matthew Cost; Analyst; Morgan Stanley

Gili Naftalovich; Analyst; Goldmach Sachs

David Mak; Analyst; Arete Research Services LLP

Parker Lane; Analyst; Stifel Nicolaus

Thomas Champion; Analyst; Piper Sandler

Andrew Boone; Analyst; JMP Securities

Ross Sandler; Analyst; Barclays Capital

Chris Kuntarich; Analyst; UBS

Michael Funk Funk; Analyst; BofA Securities

Clark Lampen; Analyst; BTIG

Presentation

Daniel Amir

Welcome to Unity's fourth quarter 2024 earnings call. My name is Daniel Amir, VP and Head of Investor Relations. Our earnings press release and investor spreadsheet is now available on our website at investors.unity.com.
Today, I'm joined by Matt Bromberg, our CEO, and by Jarrod Yahes, our CFO. But before we begin, I want to note that today's discussion contains four looking statements, including statements about goals, business outlook, industry trends, market opportunities, expectations for future financial performance, and similar items, all of which are subject to risks, uncertainties, and assumptions. And you can find more information about these risks and uncertainties in the risk factors section of our filings at sec.gov. Actual results may differ, and we take no obligation to revise or update any forward-looking statements.
Finally, during today's meeting, we will discuss non-GAAP financial measures. These non-GAAP financial measures are in addition to and not a substitute for or superior to measures of financial performance prepared in accordance with GAAP. A full reconciliation of GAAP to non-GAAP is available in our press release and on the sec.gov website.
Before we begin, please note that starting this quarter, we have made available on our Investor Relations section of our website a new investor-friendly spreadsheet that includes our quarterly and annual SEC financials, associated non-GAAP bridges, KPIs, as well as new disclosures with incremental details around revenue breakdown that we hope will be helpful. There will be more to come as we endeavor to further help investors understand the Unity investment story.
With that, I will pass the call to Matt.

Matthew Bromberg

Thanks, Daniel. Good morning, everyone. On behalf of all the good people of Unity, I'd like to thank each of you very, very much for joining us today.
On our prior calls, we've talked about the principles powering the transformation of Unity, how we're building a culture of execution and discipline, re-establishing trust with our customers and the community, and accelerating the pace of product innovation and quality.
Although it's still early, we can clearly see how these principles are fundamentally changing the company, and our optimism is increasing with each passing day. Unity's results in the fourth quarter reflect real progress, meaningfully exceeding our guidance for both revenues and adjusted EBITDA.
Revenue on our strategic portfolio grew at its fastest rate in four quarters, and adjusted EBITDA beat the top end of our guidance by 26%. It's good for the company to get back to competing effectively, and we're proud of the team for delivering financial results in Q4 that demonstrate solid execution. But to be clear, it's not our aspiration merely to compete. We're here to spark rapid, sustained, long-term growth.
So I'd like to take a few minutes this morning to detail precisely how we're going about that. Let's start with our advertising business. Q4 results in our growth segment exceeded our expectations, and were the best we've seen in the last year, driven by strong holiday demand and improved ROI for our customers. But although the results exceeded our expectations, they are clearly not enough to satisfy our ambitions. We firmly believe that we have the assets and the capabilities to grow much faster.
And so today, we're excited to officially announce the migration of the Unity ad network to our new AI platform, which we're calling Unity Vector. The migration begins towards the end of Q1, with this first phase of work slated to be complete by the end of Q2 2025. Ongoing efforts to expand the scale and our quality of our offering will, of course, continue thereafter.
Vector is designed to leverage data from across the Unity ecosystem, integrating self-learning, artificial intelligence models that will provide deeper insights, optimize performance, and deliver better results for customers. Vector enhances targeting precision and increases audience scale through a sharper analysis of richer data sets. And it's also able to adapt in real time, helping customers navigate an increasingly competitive mobile marketing landscape.
Although our enthusiasm around this planned transition is very high, we do want to highlight the iterative nature of the work, and to caution some patience around the time we'll need to mature the product as it begins to operate at scale. Unity Vector is a significant undertaking, and we won't see the benefits immediately. The caution in our Q1 guide reflects some prudence with respect to this.
With that as context, we remain confident that the introduction of Vector will establish Unity as a fundamentally stronger competitor in the years ahead. I also do want to note how proud we are that we were able to move Unity Vector in production at this velocity, and to thank everyone involved. It speaks to a significant enhancement in our operating capabilities, as well as to the passion and dedication of the team.
This same appetite for rapid change, increased growth, and delivering more product value is also very much present in our Create business. So let's turn there now. Customers have responded immediately to the cancellation of the runtime fee and the launch of Unity 6. And we're now closing new deals and booking renewals at a rapid pace. This is reflected in the 15% year-over-year increase in subscription revenues they've experienced in Q4. Unity 6 is being sampled at a higher volume than our other recent releases, and nearly 38% of our active users have already upgraded.
Additionally, Unity 6 has already been downloaded 2.8 million times since launch. In 2024, Unity maintained its position as the top game engine in the world, with more successful games being built in Unity across more platforms than any other engine. Of note, about 70% of the top 1,000 mobile games worldwide were made with Unity, including the top three grossing mobile games. And 30% of the top 1,000 PC games on Steam are made with Unity as well.
As new kinds of devices are introduced, Unity continues to show strength and flexibility in its platform. For example, we are leading the way in mixed reality and spatial computing. Batman: Arkham Shadow, a made-with-Unity title, launched exclusively on Meta Quest 3 in October and won the Best AR/VR Game at the 2024 Game Awards. In fact, seven out of the top 10 AR games in 2024 were made with Unity.
In Q4, we also announced a significant co-development partnership with Google that provides day-one support of the new Android XR platform. This collaboration reinforces Unity's position as the leading real-time 3D development platform and highlights the growing investment in XR from major industry players. As XR grows, Unity will grow with it.
And this growth will not just be limited to gaming. Beyond gaming, Unity adoption continues to accelerate across important markets like automotive and retail, where our cross-platform 3D visualization tools are very much in demand. We had a stellar quarter in our industry segment, with revenue growth of 50%, making it once again our fastest-growing subscription business. We also recently announced several significant new customers, including Toyota, who selected Unity to power all its next-generation human-machine interface, enhancing the in-dash driving experience for all its customers, and RTX company Raytheon, who is using Unity to create 3D simulations for facilities planning and factory layouts.
In conclusion, I'd like to thank all of our teams for their relentless effort as we continue to transform Unity and earn our customers' trust each day. Together, we're shaping the future of interactive content creation, building a new platform that will enable the next generation of developers to innovate and move from prototype to profitability faster and more efficiently than ever before.
Unity is the only company we know of that can deliver value to developers of games and interactive experiences across the entire lifecycle, from prototyping to live service operation, right through user acquisition and monetization. That capability and its connection to the 3 billion monthly downloads of applications created with Unity positions us well to become the global platform of choice for creators of interactive content.
As the quality and the integration across our product portfolio continues to improve, AI continues to advance, and true platform advantages begin to manifest, we're confident we'll be able to deliver significantly more value to customers and in the process, transform our business.
Thanks again for your time and attention this morning. I'd like now to extend a warm welcome to Jarrod Yahes, our new CFO. Jarrod's an outstanding addition to our leadership team, and we're all really looking forward to working closely with him.
I'll turn it over to Jared now for an overview or financial performance.