Q2 2024 Sohu.com Ltd Earnings Call

In This Article:

Participants

Huang Pu; Investor Relations Officer; Sohu.com Ltd

Charles Zhang; Chairman of the Board, Chief Executive Officer; Sohu.com Ltd

Joanna Lv; Chief Financial Officer; Sohu.com Ltd

Dewen Chen; Chief Executive Officer - Changyou; Sohu.com Ltd

Thomas Chong; Analyst; Jefferies LLC

Alicia Yap; Analyst; Citigroup Inc.

Presentation

Operator

Ladies and gentlemen, thank you for standing by, and good evening. Thank you for joining Sohu's second-quarter-2024 earnings conference call. (Operator Instructions) Today's conference call is being recorded. If you have any objections, you may disconnect at this time.
I would now like to turn the conference over to your host for today's conference call, Huang Pu, Investor Relations Director of Sohu. Please go ahead.

Huang Pu

Thanks, operator. Thank you for joining us to discuss Sohu's second-quarter-2024 results. On the call are Chairman and the Chief Executive Officer, Dr. Charles Zhang; CFO, Joanna Lv; and the Vice President of Finance, James Deng. Also with us are Changyou's CEO, Dewen Chen; and the CFO, Yaobin Wang.
Before management begins their prepared remarks, I would like to remind you of the company's Safe Harbor statements in connection with today's conference call. Except for the historical information contained herein, the matters discussed on the call may contain forward-looking statements. These statements are based on current plans, estimates and projections, and therefore, you should not place undue reliance on them.
Forward-looking statements involve inherent risks and uncertainties. We caution you that a number of important factors could cause actual results to differ materially from those contained in annual forward-looking statements. For more information about the potential risks and uncertainties, please refer to the company's filings with the Securities and Exchange Commission, including the most recent annual report on Form 20-F.
With that, I will now turn the call over to Dr. Charles Zhang. Charles, please proceed.

Charles Zhang

Thanks, Huang Pu, and thank you, everyone, for joining our call. In the second quarter of 2024, we hit the high end of our prior guidance in brand advertising revenues, while our online game revenues came in well above expectations. Our bottom line performance was in line with the prior guidance.
For Sohu Media and Sohu Video, leveraged by our increasingly integrated and sophisticated product matrix, we further promoted the generation and consumption of premium content and vigorously boosted social interactions among users. Benefiting from our differentiated events and marketing campaigns, we were able to continually strengthen our brand influence and explore diverse range of monetization opportunities. Online games performed well with revenues exceeding our expectations.
Before going through each business unit in more detail, let me first give you a quick overview of our financial performance. For the second quarter of 2024, total revenues $172 million, up 13% year over year and 24% quarter over quarter. Brand advertising revenues, USD20 million, down 17% year over year and 24% up quarter over quarter. Online game revenues, $147 million, up 24% year over year and 25% quarter over quarter.
GAAP net loss attributable to Sohu.com Limited was $38 million, compared with a net loss of $21 million in the second quarter of last year and a net loss of $25 million in the last quarter. Non-GAAP net loss attributable to Sohu.com Limited was $34 million, compared with a net loss of $18 million in the second quarter of last year and a net loss of $22 million in the first quarter of this year.
Now, let me go through the key businesses in more detail. First, the Sohu Media and Sohu Video together. We consistently optimized our products, introduced innovative features and further enhanced user experiences. We have built up a close connection among the platform's content creators, and at the same time, they are also users. And these enhancements greatly promoted a continuous generation and distribution of diversified content, improved user engagement and inspired active social interactions.
During the quarter, we focused on stimulating content innovation through various online and offline events and actively explored opportunities in developing our influential online interest clubs in different verticals. For example, the 2024 Sohu Video K-POP Master Class has attracted nationwide attention and recognition from a large number of K-POP fans. We'll follow this up by launching 2024 Sohu K-POP Dancing Festival. Last year, we also did that, so second annual event this year.
In early August, besides K-POP, we have also hosted various events related to the traditional Chinese (spoken in foreign language) costume and photography. These events have gained notable traction and recognition as younger users with same interest flocked to our flourishing online interest clubs. Meanwhile, in June, we hosted our traditional flagship event of 16th Sohu News Marathon in Shenzhen this time.
During the Marathon, entrepreneurs, sports celebrities and pop stars actively shared their ideas and their pictures by broadcasting short video clips on Sohu News app and Sohu Video app, also via social network channel. This has provided us with abundant premium content, stimulating user engagement and social interactions across our platform as well as attracting various advertisers budgets.
Furthermore, we continue to enrich our video content library by acquiring exclusive dramas, rolling out unique original content, introducing short-form dramas, short-form clips -- short-form dramas. Our original drama, Present, is Present, (spoken in foreign language); and Olympic variety show -- topic reality show, Be A Hero, (spoken in foreign language), are both well received by audiences and generated widespread discussions across various social media platforms.
Although advertisers remain relatively cautious in the quarter, thanks to our knowledge-based video platform and events and live broadcasting technology and the strong dissemination ability, we were able to strengthen our differentiated advantages and continue to explore innovative monetization opportunities.
For example, we integrated our definitive [my own child] physics class into various marketing campaigns, which were highly appreciated by advertisers. And this class helped us capture advertising budgets because through these events, we not only help audiences simultaneously comprehend the physics knowledge behind, especially the auto companies, the products, the cars, the physics knowledge behind the product, it also promoted branding for advertisers. So meanwhile, we kept integrating advertisers' needs into our traditional content marketing campaigns to maximize the monetization value we offered.
Next, turning to online game business. During the quarter, online game business performed well with revenues exceeding prior guidance as our TLBB series remained stable, while new Westward Journey, (spoken in foreign language), a licensed card-based RPG that we launched during the quarter, performed well.
In our PC game business, we launched various events for regular TLBB PC to celebrate its anniversary. We also supplemented and optimized its gameplay and the content based on player feedback. With TLBB Vantage, we introduced a team PVP event to satisfy players' demands of combat.
In our mobile games business, we launched an expansion pack for Legacy TLBB Mobile for its anniversary, updating its graphics and adding a fun strategic gameplay, which were well received by players. Next quarter, we will continuously launch expansion packs and content updates for the TLBB series, new Westward Journey and other titles to keep players engaged.
As market competition intensifies, the market demand becomes more diversified. We will forge ahead with our top game strategy, continually optimizing the R&D process, enhancing execution and expanding our international presence. In addition, we will continue to invest in professional talent development as well as content and technology innovation in order to bring more high-quality games to the market. We will maintain our core competitiveness on MMORPGs going forward while also seeking to make breakthroughs in multiple types of games, including card-based RPGs, sports games and casual games, et cetera.
Now, I'd like to give an update on the ongoing share repurchase program for Sohu. As of August 1, 2024, Sohu has repurchased 2.3 million ADS for an aggregate cost of approximately USD26 million.
With that, I now turn the call to our CFO, Joanna. Joanna, please.