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PRESS RELEASE: BIGBEN : STRONG SALES GROWTH IN THE SECOND QUARTER OF 2024/25 TO €78.0 MILLION,

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Bigben Interactive
Bigben Interactive

                                              Press release

Lesquin, 28 October 2024, 18:00 CEST

STRONG SALES GROWTH IN THE SECOND QUARTER OF 2024/25
TO €78.0 MILLION, AN INCREASE OF 20.8%

CONFIRMATION OF FULL-YEAR 2024/25 GROWTH TARGETS

Bigben Interactive (ISIN FR0000074072) today publishes its consolidated sales for the first half of its 2024/25 financial year (period from 1 April to 30 September 2024).

(1)   IFRS (€ million)



2024/25



2023/24



Change

Sales

 

 

 

First quarter (April-June)

57.9

63.5

-8.9%

 

 

 

 

Second quarter (July-September)

78.0

64.5

+20.8%

 

 

 

 

NACON Gaming

44.7

32.3

+38.5%

Bigben AudioVideo/Telco

33.2

32.2

+3.1%

First half (April-September)

135.9

128.1

+6.1%

 

 

 

 

NACON Gaming

77.0

67.8

+13.6%

Bigben AudioVideo/Telco

58.9

60.3

-2.4%

In the second quarter of 2024/25, the Bigben group saw good momentum, with sales up 20.8% to €78.0 million.

NACON Gaming’s sales grew by 38.5% to €44.7 million.

Gaming sales showed very strong impetus in the second quarter of 2024/25, coming in up 65.4% at €27.9 million.

Catalogue sales (new games) amounted to €14.9 million, an increase of 98.5%. That rapid growth was driven in particular by:

  • The release of Test Drive Unlimited: Solar CrownTM in September.

After initial technical difficulties, related mainly to servers struggling to cope with the large number of people wanting to play the game, development teams took the action needed to stabilise the network infrastructure and provide the best gaming experience. On release, the game was one of the top five best-selling games in the countries in which it is distributed.
With the server problems now resolved, Test Drive Unlimited: Solar CrownTM is continuing to sell well.
The game will also be improved with regular updates and new seasons, such as “Return of Ibiza”, which will be available from December. The initial gaming experience will also be enhanced gradually in future seasons with large amount of additional content.

  • The excellent reception of RavenswatchTM, which was released on PC on 26 September and has major sales potential on consoles (release scheduled for 28 November). This game, which was initially available on early access, has already built a community of more than 600,000 active gamers and still appears on more than 700,000 residual wishlists*.

The Back Catalogue (games released in previous years) again saw strong growth. Its sales rose by 38.8% to €13.0 million. That growth was supported by the large number of successful games released in 2023/24 (Robocop: Rogue City TM, Taxi LifeTM, Welcome to ParadizeTM etc.).