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'Pokemon Sword' and 'Pokemon Shield' review: The 'Pokemon' game I've always wanted

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One of the most popular video game franchises is finally coming to your home TV. "Pokemon Sword" and "Pokemon Shield" are the first main "Pokemon" games to land on one of Nintendo's (NTDOY) home consoles, bringing to life the dreams of millions of ‘90s kids who just wanted to battle with Pikachu on their parents’ big screen, rather than on their Gameboy.

Available Nov. 15 for the Nintendo Switch, "Pokemon Sword" and "Pokemon Shield" bring a host of major changes to the 23-year-old franchise outside of the new ability to play games on-the-go.

There are new effects like Dynamax, huge open-world style areas for you to explore and search for pokemon, and, of course, a slew of never-before-seen pocket monsters for you to catch and collect.

It's a "Pokemon" fan's dream come true … for the most part.

"Pokemon" comes home

The "Pokemon" franchise has always been exclusive to Nintendo's handheld consoles, including Gameboy, the DS, the 3DS, or the 2DS. There were a number of secondary "Pokemon" titles released for consoles, notably "Pokemon Stadium" and "Pokemon Snap," and adapters that let you play your Gameboy games through your Nintendo 64. But nothing was ever made specifically for Nintendo's home consoles.

'Pokemon Sword' and 'Pokemon Shield' are the first major 'Pokemon' titles to hit home consoles, and bring plenty of upgrades to the series. (Image: Nintendo)
'Pokemon Sword' and 'Pokemon Shield' are the first major 'Pokemon' titles to hit home consoles, and bring plenty of upgrades to the series. (Image: Nintendo)

That's part of what makes "Pokemon Sword" and "Pokemon Shield" so special. Finally, there are two full-fledged "Pokemon" titles you can play on your TV. Since it's the Switch, though, you can still take your "Pokemon" with you wherever you want.

Because "Sword" and "Shield" get some extra horsepower from the Switch compared to the 3DS or 2DS, developer Game Freak was able to craft a more fully realized world for you to explore. Streams flow and reflect light, buildings and cities look more alive, and gems inside of caverns twinkle like strings of Christmas lights.

Draw distance, how far you can see in the game, is especially impressive. Though, surprisingly, pokemon in cities and on roads still pop up as if out of nowhere when you get close enough.

I also noticed slowdown during certain portions of pokemon battles, which I had hoped was something that would disappear after I made the jump to the Switch. It's also odd to see trainers disappear, then reappear behind pokemon during fights.

Gym battles in 'Sword' and 'Shield' take place in huge stadiums that make the fights feel like a true sport. (Image: Nintendo)
Gym battles in 'Sword' and 'Shield' take place in huge stadiums that make the fights feel like a true sport. (Image: Nintendo)

To be sure, the worlds of "Sword" and "Shield" have big new improvements — but there are still jarring performance issues. These glitches don't take away from the fun of the games, but they do stand out considering this is a game running on a console that can handle titles like "Doom" and "The Witcher 3."

Jolly ole' Galar

"Sword" and "Shield" take place in the fictional "Galar region," a massive island designed to evoke the look and feel of turn-of-the-century England. Of course this wouldn't be a "Pokemon" game if there weren’t some super-advanced technologies and buildings.