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'Pokemon Sun' and 'Moon' review: 20 years later and it's still as addictive as ever
Pokemon Sun and Moon logo
‘Pokemon Sun’ and ‘Moon’ bring some needed changes to the 20-year old series.

Over the past two decades I’ve played nearly every entry in “Pokémon’s” core game series. “Red,” “Blue,” “HeartGold,” “Black,” “Alpha Sapphire” — you get the picture. But you can only challenge so many gym leaders and traverse Victory Road so many times before the whole “Gotta catch ‘em all” thing starts to feel stale. “Pokémon Go” the augmented reality smartphone game that became a frenzied obsession for about two months, was a nice change of pace, but it just wasn’t the same as a traditional “Pokémon” game.

So for the series’ latest iterations, “Sun” and “Moon,” “Pokémon” itself is evolving.

Available for Nintendo’s 3DS, “Pokémon Sun” and “Moon” offer some of the biggest changes to the series since its 1996 debut. The core premise of the game is still there — you’re still a young kid on your way to becoming a Pokémon Master — but the setting, story, graphics and interface have all been improved to make the game feel new and exciting again.

(Correction: A previous version of this review indicated you couldn’t relearn old Pokémon moves. You, in fact, can.)

Litten in Sun and Moon.
Litten is one of the new starter pokémon in ‘Sun’ and ‘Moon.’

Island fever

Let’s start with the basics. “Sun” and “Moon” take place in a tropical island chain known as the Alola Region. The area doesn’t yet have a Pokémon League so you’re not going to take part in traditional gym battles as you have in previous “Pokémon” games.

Instead, you participate in seven Island Trials, a set of tasks ranging from defeating certain wild pokémon to collecting specific items. Once you complete your Island Trial, you take on a Totem Pokémon, a super strong pokémon that uses a special Z Crystal to tap into its innate abilities and unleash a single devastatingly high-powered attack.

Pokemon Sun and Moon battle screen.
The new ‘Sun’ and ‘Moon’ battle screen.

Think of Z Crystals as “Sun” and “Moon’s” version of Mega Stones, except instead of mega-evolving your pokémon and changing its look, your pokémon develops an aura and gains the ability to launch highly modified versions of its base moves. It’s a bit disappointing that the Dragon Ball Z-style mega-evolutions are gone, but Z Powers offer enough cool cinematic cutscenes to make up for it.

Once you defeat the Totem Pokémon, it’s time to move on to the trial’s Island Kahuna. Kahunas are “Sun” and “Moon’s” equivalents of gym leaders, but the game presents them as more than just weirdos who like to make tiny animals beat each other unconscious. Kahunas are fleshed out characters whose appreciation for pokémon and the Island Challenges makes them feel more like coaches who genuinely want you to succeed.

Big bad pokemon
Oh yeah, you’ll fight this guy.

It’s also nice that “Sun” and “Moon’s” narratives have moved beyond the standard, “you’re a kid who wants to become a pokémon master, and oh yeah, there are some bad guys” structure. Without going into too much detail, the story in “Sun” and “Moon” actually manage to hold your attention throughout. It’s not exactly “The Godfather,” but it’s pretty solid.