'Okami HD' Switch review: The perfection of a classic

Okami HD for the switch is the perfected version of a beloved classic.
Okami HD for the switch is the perfected version of a beloved classic.

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There are few games as revered and beloved as Clover Studio’s “Okami.” Released in 2006 for Sony’s (SNE) PlayStation 2, it was a critical hit, and quickly became the game you name-dropped to prove your gaming creds.

Despite being a lifelong gamer, I wasn’t one of those cool kids who played it. Sure, I heard it was inventive — beautiful, even — but I simply never got around to playing.

Which is why when I found out that “Okami” was coming to the Nintendo (NTDOY) Switch, I jumped at the chance to review it. “Okami HD” takes the original game and adds in the ability to play on-the-go with the Switch in portable mode; it also throws in touchscreen controls and motion controls with the help of the Switch’s Joy-Con controllers.

What you get is a joyous game that’s a wonderful palate-cleanser for the kind of gritty, first-person shooters that generally dominate the sales charts. It’s not perfect: There are some control issues, and the touchscreen controls are too unforgiving. However, “Okami HD” will certainly live up to your lofty expectations if your experience is anything like mine.

Embracing traditional art

“Okami HD” uses an ink-wash painting style that sets it apart from many other games and incorporates influences from Shintoism and Buddhism. You take on the role of Amaterasu, the sun goddess, in the form of a white wolf.

‘Okami’ sees you take on the role of the goddess Amaterasu in the form of a white wolf.
‘Okami’ sees you take on the role of the goddess Amaterasu in the form of a white wolf.

Your goal is to save all of Nippon (Japan) from a curse that’s overtaken the land, poisoning it and bringing about demons who are tormenting townspeople. To fight off the curse, you have to revive sacred trees scattered across the country, battling those demons and helping anyone you come across, whether it’s a father searching for his lost son, or warrior dogs that just want some treats.

You’ll do battle using a collection of sacred weapons that allow you to bash, whip or shoot at enemies, but it’s never overly violent. In fact, the game’s T for Teens rating is largely because of the fact that some characters drink, while others make somewhat crude jokes. In other words, this isn’t a gorefest. At times it’s downright relaxing to simply run across the game’s colorful landscapes looking for hidden items you may have missed.

The one niggling problem I had was how long the opening cutscenes took to get through. Coupling that with the annoying gibberish characters speak, and I was almost turned off from the start. But after some exposition, I was ready to rock.

The feeling of exploring Nippon as Amaterasu reminded me a good deal of the reason I loved “The Legend of Zelda: Breath of the Wild.” It had an almost calming feeling to it. I never felt rushed, which made exploring less of a risk and more rewarding.