NVIDIA Announces GameWorks DX12

SAN FRANCISCO, CA--(Marketwired - Feb 28, 2017) - Game Developers Conference -- NVIDIA (NASDAQ: NVDA) today announced GameWorks™ DX12, a collection of resources for game developers that will increase realism and shorten product cycles in titles designed using DirectX 12, Microsoft's API that unifies graphics and simulation.

These resources include updates to the NVIDIA GameWorks SDK for creating interactive cinematic experiences on PC games; updates to the NVIDIA VRWorks™ SDK for creating immersive virtual reality experiences; new developer tools; and a new Game Ready Driver.

Together, they provide developers with substantial performance gains, multiple new rendering and simulation effects, and other capabilities to help create games optimized for DirectX 12.

"We have invested over 500 engineering-years of work to deliver the most comprehensive platform for developing DirectX 12 games, including the world's most advanced physics simulation engine," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "These resources will ensure that GeForce gamers can enjoy the very best game experience on DirectX 12 titles, just as they have on DirectX 11 games."

"NVIDIA's commitment to DirectX 12 is clear," said Cam McRae, technical director at the Coalition, developers of Gears of War 4. "Having them onsite during the development of Gears of War 4 was immensely beneficial, and helped us to deliver a game that is fast, beautiful and stable."

"NVIDIA creates stunning special effects that run in real time on a PC and provides them to game developers," said Hajime Tabata, division executive of Square Enix. "A lot of the visual magic you see in video games today is a direct result of NVIDIA's work behind the scenes. They are providing an invaluable combination of source code, tools, technology and the engineering effort it takes to help developers implement them. The advancement that we are trying to create through this collaboration is not simply about an evolution in visual appearance, but also to use new technology to create new user experiences."

GameWorks Physics Simulation Comes to DX12
The latest version of GameWorks builds on the over 2 million lines of documented code that are available to developers, providing them with a huge range of rendering and simulation effects. GameWorks technologies are currently used in more than 1,000 titles.

DirectX 12 introduced asynchronous compute, which unified graphics and simulation by allowing GPUs to run non-graphics workloads for effects such as post-processing, lighting and physics. But these effects are currently limited because most games can only allocate a few milliseconds to run these types of non-graphical simulations while still delivering smooth gameplay.