Nintendo Finally Brings Switch to Tough Chinese Market

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(Bloomberg) -- Tencent Holdings Ltd. and Nintendo Co. announced they’ll begin selling the Switch console in China Dec. 10, a long-anticipated entry into the world’s biggest gaming arena.

Nintendo’s signature device will sell for 2,099 yuan ($297), about the same as elsewhere around the world. Mario Kart 8 Deluxe and Mario Odyssey will join the already-greenlit Super Mario Bros. U Deluxe among the first crop of Switch titles in the coming weeks. Nintendo is also preparing to introduce the Switch Lite -- a cheaper version of the console intended to boost the device’s mainstream appeal -- to China at a future date, development partner Tencent said in a social media post Wednesday.

But for all the name recognition, marketing muscle and fan enthusiasm behind it, Nintendo’s Switch is unlikely to get off to a fast start in the world’s largest gaming market.

The Switch’s impending release in China has excited Nintendo investors hopeful of tapping a new market. Yet it’s constrained by the rise of smartphones as the dominant gaming platform in China, and by the reluctance of gamers to buy consoles via official channels because of their limited range of Beijing-approved games.

Nintendo’s Switch retains its global popularity three years after its international launch, in an industry where consoles are often revamped every half-decade or so. Getting into China could extend its longevity, though Nintendo’s first issue is that many fans in China who might have wanted and could afford a Switch are likely to already have one.

“Nearly 10% of Nintendo Switch sales are from the Asia market, excluding Japan, with Mainland China accounting for a notable portion via grey market shipments,” said Daniel Ahmad, gaming industry analyst at Niko Partners. “Demand for Nintendo Switch hardware and software has been strong in China prior to the official launch.”

Read more: Nintendo Will Prove the Switch’s Longevity This Holiday Season

At the packed Switch booth in August during ChinaJoy -- the country’s biggest gaming show -- fans waited as long as two hours to try marquee titles like The Legend of Zelda: Breath of the Wild. Many in line brought their own Switch -- whether acquired overseas or on the gray market -- and just wanted to check whether the Chinese versions of their favorite games would be any different due to censorship.

Worries about Tencent’s potential influence on Nintendo’s content are not unfounded. Two of the Chinese internet giant’s recent hits have been patriotic versions of SimCity and PlayerUnknown’s Battlegrounds, and it has also imposed strict playtime limits on minors -- all in an effort to appease Beijing. Nintendo, for its part, has said that its games are designed for the family and shouldn’t have trouble with regulators.