Microsoft's most ambitious bet is about to face a huge real-world test
phil spencer microsoft xbox
phil spencer microsoft xbox

(Getty Images/Kevork Djansezian)
Microsoft Xbox head Phil Spencer.

In the last two years, Microsoft CEO Satya Nadella has made huge strides in how the world looks at the company.

Once viewed as an imperialist tech superpower, Microsoft is now considered a gentle giant willing to partner up with anyone and everyone.

From releasing more Android and iPhone apps, to making its flagship technologies available on competing platforms like Linux, Microsoft is much more open than it used to be.

But this week at the annual E3 video-game expo, Nadella's peace-and-love philosophy is going to get its biggest test to date, as the company will get up in front of the notoriously finicky gamer community to share the latest on the ongoing merger between the Microsoft Xbox One video-game console and the Windows 10 PC.

Some of the strongest Microsoft-at-E3 rumors on the table include an expanded partnership with recent bestie Facebook to bring the Oculus Rift virtual-reality headset to the Xbox One console, and the opening up of the digital Xbox Store to let players on both Xbox and Windows 10 buy games for the other platform.

Those rumors dovetail nicely with Nadella's broader ambitions. Microsoft sees Windows 10, which came to the Xbox One console in late 2015, as a single platform for every kind of device — PCs, tablets, phones, virtual reality, and, yes, video-game consoles — so your apps and data can follow you everywhere and anywhere.

"Microsoft holds a unique platform role and is strongly positioned to bridge the community divide between core PC and console gamers," IHS analyst Piers Harding-Rolls told GamesIndustry.biz.

SatyaNadella2016
SatyaNadella2016

(AP)
Microsoft CEO Satya Nadella.

It's a now-or-never moment for Microsoft: The rival Sony PlayStation 4 has sold 40 million consoles, while estimates place the Xbox One in the neighborhood of 20 million. (Microsoft no longer reports Xbox sales figures.) Meanwhile, Windows 10 has over 300 million users — giving Xbox games a vast, untapped audience.

Given that Microsoft's smartphone ambitions never took hold, the Xbox One is the first non-PC, consumer device where the company's multidevice, one-store-to-rule-them-all approach will really get put to the test.

The problem is that by bringing the Xbox and the PC closer together, Microsoft also risks alienating its most passionate, and most demanding, customers: gamers.

Now or never

In 2013, the Xbox One console had a disastrous launch. It was originally pitched as an all-in-one multimedia device, combining movies and TV with video games — an idea that was met with disdain by its core gamer demographic, who demanded a more dedicated video-games machine.