Review: Impressive storytelling can’t get ‘Mafia III’s tired gameplay off the hook

Mafia III screenshot
“Mafia III” has a beautiful narrative, but repetitive gameplay.

Any writer will tell you that the intro is the hardest part. Take this review. Intro stinks already.

That’s true for video games, too. Few nail the opening beats, and that can often make or break the whole experience. Don’t explain the mechanics clearly and gamers will be annoyed and confused; overexplain them and gamers will be annoyed and, well, just really annoyed.

The reason I bring this up is that no game in recent memory storms out of the gate as explosively as 2K’s “Mafia III.” Over its first several hours, it’s a captivating foray into a beautifully-realized, well-written take on 1960s America as seen through the eyes of a soldier returning to his troubled hometown. It deals with subject matter few games would dare tackle, yet “Mafia III” unflinchingly dives in and delivers what is, at first, one of the genuinely coolest video games of 2016.

It’s just too bad that feeling doesn’t last.

Welcome home

You’re Lincoln Clay, an African-American veteran back from his last tour of duty. It’s 1968 and you live in New Bordeaux, a faux New Orleans that, as you would expect from a southern town in 1968, is a pretty unpleasant place for African-Americans. Racism is pervasive and gangs rule the city. Your particular “social group”, a small outfit in a poor district, gets tangled up with mob heavyweight Sal Marcano, who turns Lincoln’s homecoming into a bloody nightmare. From the ashes of his former life, Lincoln rises to exact revenge on the family that took his – and to take over the city along the way.

Mafia III Lincoln Clay
Lincoln Clay comes home.

What’s remarkable about “Mafia III’s” opening isn’t the specifics of its story, however, so much as its documentarian manner. The narrative flashes through time, interviewing the protective Father James during the mafia war in the 60’s here, catching up with the priest in the future there. A CIA buddy testifies before a commission, enigmatically telegraphing the in-game action. It’s clever and effective.

Helped along by superb writing and acting, “Mafia III” weaves a multi-layered socio-political drama that captures the nuances of its complex era with surprising grace for a big, splashy action game. That includes the appropriate (if at times overwhelming) use of racial epithets to hammer home the tension and unease of 1968 America. It’s touchy stuff, but the portrait “Mafia III” paints of its conflicted city works. For better or worse, New Bordeaux feels like a real place in a real time, a feat any open-world game would love to achieve.

Repetitive gameplay

But when it eases back on its storytelling and thrusts you into its action, “Mafia III’s” carefully crafted façade begins to crack.