Leaked GTA 6 Release Date Puts Pressure on Take-Two (TTWO) to Deliver

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Take-Two Interactive (TTWO) is at a historical crossroads. With Grand Theft Auto VI (GTA 6) scheduled for release later this year, the company’s management is under tremendous pressure to meet illustrious expectations from both customers and investors.

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Unofficial reports referencing a retail store in Uruguay suggest GTA 6, one of the most anticipated video games in history, will be released on 25 September 2025.

The gaming industry is more competitive than ever, with soaring development budgets and increasing customer demands. While the company is working on plenty of other titles, there is little doubt that the next GTA is the cash cow for Rockstar Games and its parent company, Take-Two (TTWO).

However, with a massive reliance on its flagship title remaining and with speculators pushing up the share price in advance of the release, there is little room for error for TTWO’s management. The closer we get to the release date, the more the stock becomes a gamble rather than an investment, so I am cautiously placing a Sell rating on TTWO until further clarity is provided.

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The firm has a stellar reputation as one of the best gaming companies ever, but I worry that this is built upon only a handful of highly successful franchises. Most will know TTWO because of GTA, but titles like Red Dead Redemption, Mafia, and several NBA games are also under its brand umbrella.

I’m also concerned about the dependence on franchise games, which can quickly fade as new gamers enter the market. Management has put steps in place to mitigate this by acquiring mobile gaming giant Zynga. However, results have been underwhelming so far. The transition has been problematic, with various integration challenges and struggles to exacerbate the existing intense competition.

While TTWO has a decent level of revenue diversification, GTA Online remains the major powerhouse driving revenues. The game has been operating for over a decade; a new GTA 6 release could undermine this revenue source despite creating a new one. Given the reliance on GTA players, I worry that some market saturation is inevitable. The possibility of the game being a complete flop is also a distinct possibility and is seemingly being ignored by most investors and gaming commentators. Take-Two’s past history and success have raised the bar and expectations, but can the company meet them?