Krafton Founder Urges Reform to Help Korean Startups Go Global

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(Bloomberg) -- For Krafton Inc. founder Chang Byung-gyu, his firm’s debut this week marks a key milestone in the game developer’s 14-year history. It also exemplifies how South Korean startups are increasingly playing a key role in the country’s $1.6 trillion economy, by driving growth both at home and overseas.

The PUBG: Battlegrounds maker raised $3.8 billion in its initial public offering, pulling off the country’s largest debut in over a decade. Despite dropping nearly a fifth since its listing, the $17.4 billion company is one of a growing number of upstarts, which include the likes of Coupang Inc. and Kakao Corp., that are taking on the sprawling family-owned conglomerates that have long dominated Korea’s economy known as chaebols.

Read more: Self-Made Billionaires Supplant Chaebol Heirs as Korea Elite

In an exclusive interview, 48-year-old Chang said South Korean startups, including the ones he backs, are increasingly venturing overseas. But for the nascent firms to succeed internationally, the government and capital markets need to work together to overhaul a chaebol-focused regulatory and legal framework, he added.

The following excerpt from Chang’s emailed response to Bloomberg News’s questions has been translated from Korean, condensed and edited for clarity.

Bloomberg: What’s the driving force behind the development of Korea’s gaming and startup industries?

Chang Byung-gyu: First, there was investment in IT infrastructure. South Korea is the second country in the world to develop the internet (led by KAIST professor Chon Kil-nam) and the government increased the penetration of broadband in the 1990s. The rapid spread of smartphones and 3G, 4G infrastructure is also a part of IT infrastructure investment.

Second, there were government-led entrepreneurship policies. Since the Kim Dae-jung administration in late ‘90s, startups and funding policies emerged under the name of “ventures” and the direction of policies has not regressed through several governments. Thanks to the policy drive, first-generation internet companies such as Naver Corp., Nexon Co. and Neowiz were born.

Lastly, government-led development of scientific talents. KAIST, where I graduated, is where most first-generation internet founders met, and it is also an educational institution where the government invests intensively in science and technology. It has become the foundation for the development of the game and startup industries.

Where do you see the Korean startup industry heading? What are the challenges and limitations that need to be overcome?