I've seen the future of computing — and it's beautiful

HTC Vive
HTC Vive

(Maurizio Pesce/Wikipedia)

When was the last time you burst into laughter because something you’re experiencing is abso-freaking-lutely amazing?

This happened to me on Wednesday when I tried the Vive, a virtual reality headset made by HTC and gaming platform company Valve, for the first time.

I'm now convinced the HTC Vive and similar devices like Facebook's Oculus Rift are the next biggest thing for computing.

In fact, when you think of the Vive's endless applications, it could be one of the biggest things to happen not just in tech, but in the modern world.

In a darkened room cleared of its furniture, HTC product marketing manager J.B. McRee stood with the Vive and two posts positioned diagonally opposite each other in two corners. The posts were holding small cubes high up above my head that emitted invisible lasers, which helped the Vive and the multiple sensors all over its exterior recognize where I was standing and moving in the room.

I put the Vive onto my head, and my obsession with virtual reality began.

The demos were actually very similar to most VR demos I’ve seen on the Oculus Rift, Samsung Gear VR, and Google’s Cardboard. I could look around and marvel at the digital surroundings that were limited only by the imagination of those who designed the scenes.

The key differentiator that took me from an excited state about VR to total obsession was the fact that I could move around fluidly and intuitively throughout the entire experience. (Most VR demos make you sit or stand still.)

The first demo brought me to the front deck of a sunken ship underwater while fish swam around me. The amount of detail was incredible. With the controllers in both hands, I could swat the fish, and they’d swim away in response. Silhouettes of stingrays gliding above me broke the sun’s light coming through the water’s surface, and then a huge whale came for a swim-by.

HTC Vive VR TheBlu
HTC Vive VR TheBlu

(WEVR)

It looked so good. The depth of field was spot on. It was clearly digitally animated, but the image was the sharpest I’ve seen on a VR headset, and it was extremely responsive to my head’s movements, which closed the gap between reality and virtual reality.

And the sound was stellar, too. I was completely immersed. The sound of a scuba gear allowed me to think I was scuba diving, and the sound of the water was intensely realistic. The notion that I was not actually underwater on a shipwreck was present in my mind, but it was distant enough to make me feel like my body was in that scene. All that was missing was the feeling of the water.

Even though I could have walked around and looked over the side of the ship, I only took a couple steps around me because I was in such awe of what was surrounding me.