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Investors Could Be Underestimating Activision Blizzard's Opportunity in Its Newest Segment

With growth avenues like esports and mixed reality on the horizon, the idea of selling Call of Duty action figures might not seem that exciting -- and the idea of Candy Crush-branded ice cream as a growth driver might seem downright odd. These initiatives don't fit into the mold of graphics and gameplay advancements that have characterized the evolution of Activision Blizzard's (NASDAQ: ATVI) business, but they're going to play an important role in getting the company to the next level.

The video-game publisher is aiming to expand beyond the realm of interactive entertainment and build a Disney-like (NYSE: DIS) media empire that will see it expand into new mediums and product categories. Games will continue to be the core business, but big consumer products push is actually one of the most promising things the company has in the works.

Characters from Activision Blizzard games including Destiny, Overwatch, Skylanders, and Candy Crush.
Characters from Activision Blizzard games including Destiny, Overwatch, Skylanders, and Candy Crush.

Showing the goods

Activision Blizzard launched its consumer products division in February and recently bought some of its wares to the Brand Licensing Europe 2017 expo. On display were action figures, clothing, jewelry, and yes, Candy Crush-branded ice creams and sweets. Some of these ventures will undoubtedly prove more successful than others, but overall, the company is looking at a huge opportunity in consumer products -- and one that might currently be underappreciated.

The video-game publisher has been working with licensing partners for years, but the formation of its consumer products segment under former Disney and Mattel executive Tom Kilpin signals a much bigger push to bridge its hit brands into new product categories. Taken in sum, there's a good chance this will be a low-risk, high-reward initiative that adds profitable, long-term revenue streams to the business.

Taking a page from the Disney playbook

Merchandise production is a lot more predictable and less capital-intensive than creating video games. While games can hit production snags and undergo costly changes in direction during the development process, action figures, t-shirts, and other goods present fewer variables. It also looks like Activision will pursue licensing deals rather than rely heavily on its own manufacturing -- further reducing risk. This is the same approach favored by Disney -- and one that has served the House of Mouse well.

As is typical, Disney's consumer products division posted the best margins of any of its segments last year, recording roughly $2 billion in operating income on $5.5 billion in sales. Activision's catalog of characters doesn't yet measure up to Mickey and Co. in terms of marketability, but video games are only getting more popular, and expanding to new product categories should boost the visibility of its properties and produce a high return on investment.