Inspired (NASDAQ:INSE) Misses Q1 Sales Targets
INSE Cover Image
Inspired (NASDAQ:INSE) Misses Q1 Sales Targets

In This Article:

Gaming company Inspired (NASDAQ:INSE) fell short of the market’s revenue expectations in Q1 CY2025, with sales falling 4.3% year on year to $60.4 million. Its non-GAAP profit of $0.13 per share was significantly above analysts’ consensus estimates.

Is now the time to buy Inspired? Find out in our full research report.

Inspired (INSE) Q1 CY2025 Highlights:

  • Revenue: $60.4 million vs analyst estimates of $67.11 million (4.3% year-on-year decline, 10% miss)

  • Adjusted EPS: $0.13 vs analyst estimates of -$0.16 (significant beat)

  • Adjusted EBITDA: $18.4 million vs analyst estimates of $19.4 million (30.5% margin, 5.2% miss)

  • Operating Margin: 2.6%, up from -2.2% in the same quarter last year

  • Free Cash Flow was $14.2 million, up from -$4.1 million in the same quarter last year

  • Market Capitalization: $201 million

“We are pleased to report a strong start to 2025, reflecting the continued momentum across our diversified business segments,” said Lorne Weil, Executive Chairman of Inspired.

Company Overview

Specializing in digital casino gaming, Inspired (NASDAQ:INSE) is a provider of gaming hardware, virtual sports platforms, and server-based gaming systems.

Sales Growth

A company’s long-term sales performance is one signal of its overall quality. Any business can put up a good quarter or two, but the best consistently grow over the long haul. Over the last five years, Inspired grew its sales at a 11.5% compounded annual growth rate. Although this growth is acceptable on an absolute basis, it fell short of our standards for the consumer discretionary sector, which enjoys a number of secular tailwinds.

Inspired Quarterly Revenue
Inspired Quarterly Revenue

Long-term growth is the most important, but within consumer discretionary, product cycles are short and revenue can be hit-driven due to rapidly changing trends and consumer preferences. Inspired’s recent performance shows its demand has slowed as its annualized revenue growth of 1.9% over the last two years was below its five-year trend.

Inspired Year-On-Year Revenue Growth
Inspired Year-On-Year Revenue Growth

Inspired also breaks out the revenue for its three most important segments: Gaming, Leisure, and Virtual Sports, which are 35.9%, 14.4%, and 29.6% of revenue. Over the last two years, Inspired’s Gaming revenue (land-based casino games) averaged 4.3% year-on-year growth while its Leisure (gaming terminals and amusement machines) and Virtual Sports (digital gaming and sports betting) revenues averaged declines of 1.8% and 5.3%.

This quarter, Inspired missed Wall Street’s estimates and reported a rather uninspiring 4.3% year-on-year revenue decline, generating $60.4 million of revenue.

Looking ahead, sell-side analysts expect revenue to grow 3.1% over the next 12 months, similar to its two-year rate. Although this projection implies its newer products and services will fuel better top-line performance, it is still below the sector average.