The inside story of Apple's forgotten project to change how we explore the world from our computers

John Sculley
John Sculley

(AP Photo/Paul Sakuma)
Former Apple CEO John Sculley.

Years before Google and Oculus started daydreaming about virtual reality, Apple already had a “VR” product on the market.

Apple called it QuickTime Virtual Reality, or QuickTime VR.

It's one of the strangest projects in Apple history: Started during the years when Steve Jobs was busy with NeXT, it was ahead of the tech industry by decades but was unloved in its later years, and eventually was wound down.

"When QuickTime VR came out, it wasn't video, it was still images, and they were stitched together to create a 360 view of the world," John Sculley, who was CEO of Apple from 1983 to 1993, told Business Insider. "At the time it seemed pretty amazing."

So while QuickTime VR wasn't exactly like the immersive skydiving videos you can find on YouTube today, it was still innovative, and lessons from its development can inform the current immersive video craze that's being spearheaded by companies like Google, Facebook, and Samsung.

Here’s the story behind Apple's forgotten VR project:

Ahead of its time

Quicktime Vr
Quicktime Vr

(Dan O'Sullivan/NYU)

QuickTime VR was designed to do many of the same things as the 360-degree videos now found on Facebook, immersing the viewer in a different physical space — or a look at a specific object — through panoramic images.

At the time, it was magic. Users could look around a virtual world simply by dragging their mouse. Today, there are thousands of YouTube videos that let you do essentially the same thing online.

But in the early 90s, when QuickTimeVR was developed in Apple's Human Interface Group, digital video cameras weren't yet at the point where they are now. There weren't 360-degree cameras like Google's Jump available either.

So the solution was to take a whole bunch of photos with a still camera, and then stitch them together to make a QuickTime panorama. Apple's QuickTimeVR was an image file format that let computers display and explore these panoramas.

"The first way I did panoramic photography was a little bit of a cheat. So what you do is, you take a million pictures and you animate between them," Dan O'Sullivan, one of the early QuickTime VR engineers and a professor at NYU, told Business Insider. "I did all this with a single camera, because imagining the matrix of cameras we now use was just too expensive."

But even when the photos were taken, it took quite a lot of computer power to stitch them together into a panorama — the kind of thing even our phones can do today.

"It was extremely onerous, the stitching and all of that. It was quite a lot of work," O'Sullivan said. Apple even had to buy a Cray supercomputer to do a lot of the processing.