The HALO label and the decentralized 3D artist community work together to achieve value interchange with reality and rebirth in Web3.0 with HALO NFT through the economic system and brand effect.
HALO
Singapore, Singapore , April 20, 2022 (GLOBE NEWSWIRE) -- The HALO label and the decentralized 3D artist community work together to achieve value interchange with reality and rebirth in Web3.0 with HALO NFT through the economic system and brand effect. HALO is working together with the community to empower NFT in many ways!
1. High-definition 3D Production
HALO NFT, created by the decentralized 3D artist community, are 3D virtual humans, with a total number of 5,000 and different themes for each batch on sale. High-definition 3D modeling fully simulates human design. After the teaser release, the global NFT fans flocked to the Discord community and exceeded 20,000 members in a week. HALO released its first video and caused an industry earthquake, sweeping Youtube, Twitter, and other major social media.
2. Decentralized 3D Artist Community
Supported by a decentralized 3D artist community, HALO is formed by renowned artists worldwide. Among them, Vimal Kerketta from India is the facial modeler of the well-known film studio DNeg, which worked on Harry Potter, Star Effect, and Sherlock Holmes and got Oscar Visual Effects Award Nominations. Jonathan Bacheter, the 3D visual artist from France, worked on the Disney film The Little Mermaid, the Marvel film Thor: Love and Thunder, the Marvel series Moonknight, and worked for Dwarf Animation, the world's leading 3D animation company. Omar Madaeen from Jordan worked for Alrai Newspaper, the most significant news company in Jordan, designing images and memes for sports forums. Nikita, a talented teenager from Russia, worked as a 3D designer for the Shibabets NFT project and sold his first NFT at 16.
3. The Rebirth in Web3.0
HALO NFT supports people to control the movements and emotions of their virtual humans freely. HALO is the interface between reality and the virtual world, helping people connect to another world and be reborn in Web3.0 to realize controllable themselves in the parallel world.
4. Interactions between the Virtual world and Reality
In Web2.0, users can use avatars to socialize on major platforms. Individual IP-used brand image can be realized by operating through we-media like Instagram and TikTok; virtual live stream and interaction can be achieved by social media like Discord and Twitter; online meeting that is more interactive can be set by office applications like Zoom and Google Meet. In Web3.0, users can enter the metaverses as virtual humans to interact with each other.