Global Gaming Computer Market, 2020-2021 & Forecast to 2030: Growing Popularity of E-Sports Championship Poses Lucrative Opportunities

Dublin, Nov. 29, 2021 (GLOBE NEWSWIRE) -- The "Gaming Computer Market By Product, Price, End Use, and Sales Channel: Global Opportunity Analysis and Industry Forecast, 2021-2030" report has been added to ResearchAndMarkets.com's offering.

The global gaming computer market was valued at $40.13 billion in 2020 and is projected to reach $145.93 billion by 2030, registering a CAGR of 15.3% from 2021 to 2030. A gaming computer is designed and manufactured specifically with advanced gaming needs in mind. It means high speed, huge memory, better graphics, and fast processing power. Gaming PCs have a video card, which is a PC part used to improve the nature of pictures displayed on the screen. They also have their own devoted RAM, a GPU, and a cooling framework where an ordinary PC generally uses a locally available graphics controller.

Significant factors that impact the growth of the gaming computer market include a drastic surge in the number of gamers worldwide, revolutionizing IoT in the gaming industry, and the advent of high graphic desktops and laptops. However, the shift of casual gamers toward mobile phones and tablets hampers the market growth.

On the contrary, the growth in popularity of e-sports championships poses lucrative opportunities for gaming computers during the forecast period. However, the shift of casual gamers toward mobile phones and tablets acts as a major barrier for the gaming computer market growth. Moreover, growth in popularity of e-sports championships creates lucrative opportunities for market growth during the forecast period.

The gaming computer market is segmented into product, price, end use, sales channel, and region. On the basis of product, it is fragmented into desktop and laptop. On the basis of price, it is segregated into low range, mid-range, and premium. By end use, it is divided into causal gaming and professional gaming. Both casual gaming and professional gaming is further analyzed on basis on demographics, viz., men and women.

By sales channel, the market is categorized into online and offline. Region wise, the gaming computer market trends are analyzed across North America (the U.S., Canada, and Mexico), Europe (the UK, Germany, France, Italy, and Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, and Rest of Asia-Pacific), and LAMEA (Latin America, the Middle East, and Africa).

The key players operating in the gaming computer market include:

  • Acer Inc.

  • Apple Inc.

  • ASUSTek Computer Inc.

  • CyberPowerPC

  • Dell

  • Lenovo

  • Micro-Star INT'L CO. LTD.

  • Razer Inc.

  • The Hewlett-Packard Company

  • The Samsung Group