Global Cloud Gaming Market Size is Estimated to Reach USD 17706.48 million by 2030, Growing at a CAGR of 45.25%: Straits Research
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Cloud Gaming Market Size, Share & Trends Analysis Report By Device (Smartphones, Gaming Consoles, PC & Laptops, Tablets, Head-mounted Displays, Smart TVs), By Type (Video Streaming, File Streaming), By Gamer Type (Casual Gamers, Avid Gamers, Lifestyle Gamers, Hardcore Gamers), By Offering (Infrastructure, Gaming Platform Service, Compute, Memory, Storage, Content Service, PC Service), By Deployment (Public Cloud, Hybrid Cloud, Private Cloud), By Gaming System (G-Cluster, PlayStation, Stream My Game, Steam in Home Streaming, Remote Play, Others) and By Region(North America, Europe, APAC, Middle East and Africa, LATAM) Forecasts, 2020-2030

New York, United States, Jan. 10, 2024 (GLOBE NEWSWIRE) -- The need for a gaming console, PC, or laptop is eliminated with the advent of cloud gaming, allowing gamers to stream top-tier games on portable devices like laptops, tablets, and smartphones, provided they have a reliable internet connection. Such factors are anticipated to affect the market's progress favorably. Additionally, it is expected that implementing cloud technology in the gaming sector will increase player interest and demand for various games, spurring market expansion throughout the projection period.

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Expansion of Cloud Gaming with the Launch of 5G Drives the Global Market

According to Straits Research, “The global cloud gaming market size was valued at USD 615.30 million in 2021. It is projected to reach USD 17706.48 million by 2030, growing at a CAGR of 45.25% during the forecast period (2022-2030).” Despite the advancement of data networking technology, there are still limitations to mobile cloud gaming. For instance, there are times when it is difficult to find fast broadband infrastructure, and 4G has a poor track record for dependability and speed. It may be difficult to meet performance standards due to players' proximity to cloud servers, last-mile packet loss, and network congestion. Due to 5G's claims to solve these problems, many organizations are expanding into mobile cloud gaming.

5G efficiently uses the signal spectrum through mmWave. mmWave employs more significant bandwidth frequencies to communicate because TV and radio communications primarily use lower frequencies. mmWave is more effective in areas with high user and dense population densities (e.g., stadiums for eSports venues, Internet gaming cafes, etc.). Additionally, gaming traffic might be offloaded in congested areas using an unlicensed frequency.