‘Ghost of Tsushima’ review: The PlayStation 4’s big send-off

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'Ghost of Tsushima' serves as a fitting send-off for Sony's PlayStation 4 era, packing beautiful visuals and a powerful story. (Image: Sony)
'Ghost of Tsushima' serves as a fitting send-off for Sony's PlayStation 4 era, packing beautiful visuals and a powerful story. (Image: Sony)

Sony’s “Ghost of Tsushima” is the company’s last blockbuster of the PlayStation 4 era. The 7-year-old system is set to be replaced by the PlayStation 5 later this year, though Sony will still put out games for the console for some time afterwards.

And as the final major exclusive release for Sony’s [SNE] PS4, “Ghost of Tsushima” has a lot to live up to. Thankfully for Sony, it serves as a fitting send-off for the console, offering an absurdly beautiful and varied world set in feudal Japan rife with homages to classic samurai films by the likes of Akira Kurosawa. There’s even a special black and white Kurosawa mode.

It’s not perfect, but the breadth of quests and stories make it a satisfying title worthy of your time.

The Ghost

“Ghost of Tsushima” is a massive, and gorgeous, open-world game that takes place amid the first Mongol invasion of Japan in about 1274. You play as a young samurai named Jin Sakai, who survives a massacre when the Mongols first landed on Tsushima, an island located between Korea and Japan where the game takes place.

Jin’s story follows the conflict but is largely about confronting his painful past and moving beyond the expectations set for him by his uncle, and surrogate father, the samurai Lord Shimura.

Jin Sakai must take back Tsushima from the Mongol invaders with the help of his comrades. (Image: Sony)
Jin Sakai must take back Tsushima from the Mongol invaders with the help of his comrades. (Image: Sony)

Shimura believes a samurai must face his or her enemies head on. But the Mongols force Jin to resort to stealthy assassinations and trickery, tactics his uncle detests.

If it’s not clear yet, Jin is the titular “Ghost of Tsushima” who gains the name and notoriety using the same methods his uncle finds repugnant. That said, you also have the choice to either approach your enemies head on or take them down silently.

Silent or standoff

Go the silent route, and you’ll have to sneak through Mongol camps, while hiding in tall grass and behind any structures that offer even a hint of cover. Coming up behind enemies and cutting them down without being seen is the safest route to go but takes skill.

To ensure you stay hidden, you’ll be able to pull from a slew of items and abilities ranging from windchimes that distract guards to assassinating multiple targets at once.

If you’re looking for a more upfront approach to enemies, you can instead choose to initiate a standoff at the beginning of an encounter. Ripped right from classic samurai films, standoffs see you call out your enemy to face you head on.

The world of 'Ghost of Tsushima' is as huge as it is gorgeous. (Image: Sony)
The world of 'Ghost of Tsushima' is as huge as it is gorgeous. (Image: Sony)

You’ll then have to hold down the attack button until you see the enemy begin to make his move. Then you release and, if your timing is right, cut him down in a single strike. Once you do that, though, you’re going to need to face all of the remaining enemies around you.