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Gaming Realms PLC Announces Annual Results 2024
ACCESS Newswire · Gaming Realms PLC

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THIS ANNOUNCEMENT CONTAINS INSIDE INFORMATION FOR THE PURPOSES OF ARTICLE 7 OF THE MARKET ABUSE REGULATION (596/2014/EU) AS THE SAME HAS BEEN RETAINED IN UK LAW AS AMENDED BY THE MARKET ABUSE (AMENDMENT) (EU EXIT) REGULATIONS (SI 2019/310) ("UK MAR").

22% increase in Revenue and 30% increase in Adjusted EBITDA1 marks another record year

LONDON, UNITED KINGDOM / ACCESS Newswire / March 31, 2025 / Gaming Realms plc (AIM:GMR), the developer and licensor of mobile focused gaming content, announces its annual results for the year ended 31 December 2024 and Q1 highlights for 2025.

Gaming Realms' strategic focus on content licensing has continued its significant revenue growth and high margins, with traction in both existing and emerging markets. The Company has an exciting pipeline of new partners and game releases and remains well positioned for continued expansion and success through 2025.

2024 Financial Highlights:

  • Revenue increased by 22% to £28.5m (2023: £23.4m)

    • Licensing revenue increased by 23% to £24.5m (2023: £19.9m)

    • Social publishing revenue increased by 14% to £4.0m (2023: £3.5m)

  • Adjusted EBITDA increased by 30% to £13.1m (2023: £10.1m)

  • EBITDA of £12.3m (2023: £9.2m)

    • Licensing segment generated £14.2m EBITDA (2023: £11.3m)

    • Social publishing segment generated £1.2m EBITDA (2023: £0.8m)

    • Head office costs were £3.2m (2023: £2.9m) and excluding share option and related charges were £2.6m (2023: £2.4m)

  • Profit before tax for the year increased by 61% to £8.3m (2023: £5.2m)

  • Year-end cash balance increased to £13.5m (2023: £7.5m), with the Group remaining debt free

  • Announced initial £6m share buyback programme, reflecting the Board's confidence in the strategy and business model

2024 Operational Highlights:

  • Released 12 new unique Slingo games to the market, enhancing our portfolio offering

  • Granted full iGaming Supplier Licenses in West Virginia and British Columbia

  • Launched content in West Virginia, the fifth U.S. state regulated for iGaming where the Group is represented

  • Launched with 44 new partners globally:

    • In North America with Fanduel in Pennsylvania and Connecticut, Fanatics in New Jersey, Michigan, Pennsylvania and West Virginia

    • In Europe with Danske Spil in Denmark, Betclic in Italy and Solverde in Portugal

  • Increased unique players in content licensing business by 22%

  • Launched innovative content including Slingo Press Your Luck and Slingo Fowl Play, collaborating with high-profile television and gaming brands

  • Launched content from a second third-party slot studio, ReelPlay, to accelerate the growth of the distribution business

  • Doubled the number of third-party games distributed on our network to 14 (2023: 7)