Gaming Accessories Market Size to Achieve USD 16,774 Million by 2030 growing at 10.8% CAGR due to the Rapidly Rising Youth Gamers Worldwide - Exclusive Report by Acumen Research and Consulting
Acumen Research and Consulting
Acumen Research and Consulting

Acumen Research and Consulting recently published report titled “Gaming Accessories Market Size, Share, Analysis Report and Region Forecast, 2022 - 2030”

BERLIN, July 14, 2022 (GLOBE NEWSWIRE) -- The Global Gaming Accessories Market size accounted for USD 6,708 Million in 2021 and is projected to reach a market size of USD 16,774 Million by 2030; growing at a CAGR of 10.8%.

One of the gaming accessories market trends driving industry demand is the growing number of online games. The number of gamers worldwide grows as the number of games increases. For example, according to the most recent 2022 data, over 1 billion people have downloaded Player Unknown’s Battlegrounds (PUBG). As a result, such a large population necessitates a large number of gaming accessories, driving the market value. The gaming accessories industry is also expected to grow as smartphones become more popular around the world. Furthermore, according to our gaming accessories industry analysis, the introduction of augmented reality (AR) and virtual reality (VR) in gaming is supporting market growth.

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Report Coverage:

Market

Gaming Accessories Market

Market Size 2021

USD 6,708 Million

Market Forecast 2030

USD 16,774 Million

CAGR During 2022 - 2030

10.8%

Analysis Period

2018 - 2030

Base Year

2021

Forecast Data

2022 - 2030

Segments Covered

By Component, By Device Type, By Connectivity Type, By Sales Channel, And By Geography

Regional Scope

North America, Europe, Asia Pacific, Latin America, and Middle East & Africa

Key Companies Profiled

Alienware (Dell), Anker, Cooler Master Co. Ltd, Corsair Components Inc., Logitech International SA, Mad Catz Global Limited, Nintendo Co. Ltd, Nvidia Corporation, Razer Inc., Red dragon, Sennheiser Electronic GmbH & Co. KG, Sony Corporation, SteelSeries, and Turtle Beach Corporation.

Report Coverage

Market Trends, Drivers, Restraints, Competitive Analysis, Player Profiling, Regulation Analysis

Customization Scope

10 hrs of free customization and expert consultation

COVID-19 Impact on the Global Gaming Accessories Market Value

While the COVID-19 pandemic affected the majority of the entertainment industry, the gaming industry as a whole had a minor impact. This was due to government regulations governing the manufacture, production, and distribution of all non-essential products. As a result, this factor had a minor impact on the industry. However, the emergence of the COVID-19 pandemic has given rise to a large number of gaming enthusiasts all over the world. People were trapped inside their homes due to recurring lockdowns, prohibited travel, and work-from-home and study-from-home policies. This factor prompted the sale of PCs, laptops, ergonomic chairs, headsets, and so on. In India, for example, PC sales increased dramatically this year, accounting a record of 4.5 million shipments, the majority of which were credited to gaming laptops and components.