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‘Final Fantasy’ Maker’s 30% Plunge May Be Just the Beginning

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(Bloomberg) -- Square Enix Holdings Co. has shed nearly $2 billion of its value since Final Fantasy XVI, the latest installment of its global hit series, came out to mixed reviews. Now investors wonder whether one of the games industry’s most remarkable runs is coming to an end.

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The Tokyo-based firm has long relied on its feted franchise to supercharge growth — a formula that lifted its value five-fold in the decade leading to the launch of the latest Final Fantasy in June. But the game’s sales underwhelmed, and things got worse in August after the company reported a sharp profit decline. Shares plummeted by double digits, a dozen analysts tracking the stock cut their price target and long-term investor Sumitomo Mitsui Trust Asset Management Co. slashed its holdings in the game company.

One of the most recognized names among console and mobile gamers, Square Enix is on a streak of misfires in attempts to build another hit series to buttress sales, and it’s fallen behind rivals like Capcom Co. and Activision Blizzard Inc. in terms of market value. The company’s fall from grace offers hard lessons for the industry about the importance of quality control and product planning, said fans, analysts and developers who have done business at or with the studio.

“Flooding the market with unfinished, bad or untested games is a bad move,” Tokyo-based developer and gamer Michael Prefontaine said, listing Marvel’s Avengers, Forspoken and The DioField Chronicle as examples of poorly-thought-out games. “The company has overstretched itself on too many titles without proper oversight.”

Gamers have complained about mobile titles that seemed to have been rushed out the door and then shut down in a year or so, such as Bravely Default: Brilliant Lights and Echoes of Mana. Current and former Square Enix employees, asking not to be named as they’re not authorized to speak publicly, pin the blame for that on the company’s approach of making every game project a single producer’s fiefdom.

Producers are given full reign over the scope and direction of projects, and there’s a shortage of proper documentation and team structure, the people said. Contractors who’ve done work for Square Enix describe an ad hoc process where project goals can shift without warning.