Unlock stock picks and a broker-level newsfeed that powers Wall Street.

'Far Cry: New Dawn' review: The end of the world

In This Article:

The sadistic twins Mickey and Lou run Hope County without mercy. (Ubisoft)
The sadistic twins Mickey and Lou run Hope County without mercy. (Ubisoft)

The bombs have fallen, civilization is no more, and humanity is on the brink of extinction. In other words: It's time to let loose. And that's exactly what you'll do as you traverse the post-apocalyptic landscape of "Far Cry: New Dawn."

Available for Sony's (SNE) PlayStation 4, Microsoft's (MSFT) Xbox One and PC, Ubisoft's "Far Cry: New Dawn" picks up after the events of 2018's "Far Cry 5." That open-world, first-person shooter game saw you try to take back the mountain town of Hope County, Montana, from a vaguely Christian doomsday cult, only to (spoiler alert) fail when the Earth was annihilated.

"New Dawn" drops you back into a reborn Hope County 17 years after the world was destroyed. The title brings improved and updated gameplay elements that make it feel more challenging and fun than its predecessor. But it also suffers from some of the repetitiveness found in "Far Cry 5."

No hope in Hope County

Hope County was already a terrible place to live in "Far Cry 5," what with the death cult known as the Project at Eden's Gate taking over large swaths of the region, forcibly converting the kindly townsfolk to their violent cause with a toxic drug called Bliss.

Life didn't get much better after the nuclear firestorm. Sure, it only took the valley that makes up the bulk of Hope County 17 years to go from a wasteland, to a fully functioning ecosystem where flora and fauna abound. But where there is man, "Far Cry" tells us, there is evil. That sinister force lurking in all human hearts is made manifest in Mickey and Lou, the leaders of an organization of raiders called the Highwaymen.

The group enjoys the chaos of the post-apocalyptic Hope County, and won't let you or the group of survivors you're helping claw back any sense of a normal life from the ashes of the world.

The animals in Hope County have been altered after the nuclear apocalypse. (Ubisoft)
The animals in Hope County have been altered after the nuclear apocalypse. (Ubisoft)

Your home base is, fittingly, called Prosperity. It's here that you'll bring lonesome individuals and experts from throughout Hope Country who help build up your new home, develop and craft new weapons, and fight back against the Highwaymen.

"Far Cry 5's" death cult, the Project at Eden's Gate, also returns in "New Dawn." Their leader, Joseph Seed, having accurately predicted the end of the world, gathered the remaining survivors of the cult and taught them to live with and among nature. They shun modern technology and fight the heavily armed Highwaymen with nothing but primitive weapons.

"New Dawn" has adopted a kind of ‘80s-inspired color palette. Animals, plants, even the graffiti painted by the Highwaymen are awash in bright, vibrant hues. While "Far Cry 5" attempted to make a more realistic game world based on Montana, "New Dawn's" styling is far more appealing. From the pink, velvety antlers of whitetail deer, to the searingly-bright yellows of local flowers.