FANDOM SPORTS Announces Operational Strategy

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FANDOM SPORTS Media Corp. focuses on ready to sell B2B live sports licensing business while FANDOM SPORTS Oy is fully dedicated for Esports

VANCOUVER, BC / ACCESSWIRE / September 24, 2019 / FANDOM SPORTS Media Corp. (FDM.CN)(FDMSF)(TQ42.F) is pleased to announce the operational strategy for Q4, 2019 onwards.

The FANDOM SPORTS technology platform and live sports application will be licensed out to global sports organizations and telecom operators to engage their sports fan base while revving up current revenue for both the sports and telecom organization and FANDOM SPORTS through a revenue share model. The business model monetizes the fan base and the community, while hosting them is key to a successful licensing model for FANDOM SPORTS.

Licensing the business models since the inception. The first licensing pitches have been sent out for negotiations. The business model follows well-articulated study by a Delta Partners Group.

"To address this shifting model and potential revenue stagnation or declines from traditional commercial approaches, sports organisations need to boost revenues by engaging their fan base. Thinking of a smartphone as an internet connected screen, sports organisations have the potential to engage and monetise their fan bases globally. Sports teams are highly successful at building passion and loyalty with their fans, but there is a gap when it comes to the ability to monetise that engagement. Engagement of the fans is insufficient and needs to be underpinned by a commercial model. Sports organisations need to understand how to best utilise subscription, advertising and sponsorship, licensing, digital and physical transactions as well as data monetisation."

https://www.deltapartnersgroup.com/monetising-fan-engagement

Customizable features of the live sports application under the B2B licensing model include:

  • Two content channels; live sports predictions and daily top sports news

  • Content curated via URL link to respect the copyrights and content ownership, low content cost

  • The smart shell can broadcast all media, it is content agnostic

  • Game engine builds missions, levels, Mystery Boxes and experience points

  • The app experience is social and all about sports fandom

  • The aim is to use all platform features and the app shell to harness two million super fan community

  • The monetization is looked after by the Blockchain in app currency FANCOINTM.

  • FANCOINTM is enables to build scalable monetization around content and media including direct to consumer advertising where advertisers account rewards the player directly for consuming their ad content or by user generation User Generated Content to the brand

  • Target audience is 18-34 year-old super fans