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Video game publisher Electronic Arts (NASDAQ:EA) missed Wall Street’s revenue expectations in Q4 CY2024, with sales falling 20.4% year on year to $1.88 billion. On the other hand, next quarter’s outlook exceeded expectations with revenue guided to $1.76 billion at the midpoint, or 8% above analysts’ estimates. Its GAAP profit of $1.11 per share was 3% above analysts’ consensus estimates.
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Electronic Arts (EA) Q4 CY2024 Highlights:
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Revenue: $1.88 billion vs analyst estimates of $1.97 billion (20.4% year-on-year decline, 4.6% miss)
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EPS (GAAP): $1.11 vs analyst estimates of $1.08 (3% beat)
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Revenue Guidance for Q1 CY2025 is $1.76 billion at the midpoint, above analyst estimates of $1.63 billion
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EPS (GAAP) guidance for the full year is $4.08 at the midpoint, beating analyst estimates by 7%
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Operating Margin: 20%, up from 15.4% in the same quarter last year
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Free Cash Flow Margin: 59.8%, up from 8.9% in the previous quarter
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Market Capitalization: $32.24 billion
“The record success of our EA SPORTS FC 25 Team of the Year event demonstrates our creative teams’ ability to adapt, innovate, and execute at scale,” said Andrew Wilson, CEO of Electronic Arts.
Company Overview
Best known for its Madden NFL and FIFA sports franchises, Electronic Arts (NASDAQ:EA) is one of the world’s largest video game publishers.
Video Gaming
Since videogames were invented in the 1970s, they have gradually taken more share of entertainment time. Ubiquitous mobile devices have powered a surge in “snackable” games that can be played on the go. Over time, games have developed more social engagement features where friends can play games together over the internet. The business models of games publishers have become less volatile due to digitization of distribution, in game monetization, and like Hollywood, an increasing dependence on surefire hit franchises. Covid driven lockdowns accelerated adoption and usage of videogames – a trend that has not slowed.
Sales Growth
A company’s long-term performance is an indicator of its overall quality. While any business can experience short-term success, top-performing ones enjoy sustained growth for years. Electronic Arts struggled to consistently generate demand over the last three years as its sales dropped at a 1.7% annual rate. This fell short of our benchmarks, but there are still things to like about Electronic Arts.
This quarter, Electronic Arts missed Wall Street’s estimates and reported a rather uninspiring 20.4% year-on-year revenue decline, generating $1.88 billion of revenue. Company management is currently guiding for a 5.5% year-on-year increase in sales next quarter.