Electronic Arts Is a Leading Growth Stock in Multimedia Technology

- By Julie Young

Electronic Arts (EA) reported its fourth quarter earnings on May –… and the company has been steadily gaining since its earnings report, adding –7.5% to trade at $75.8…. The stock’s growth follows a fourth quarter and year-end earnings report that showed —5% growth in earnings per share from —…–5. For the year, EPS was $‘.–4, up from $—.5– in —…–5.



Andrew Wilson, Chief Executive Officer of Electronic Arts made the following statement in regards to the firm’s —…–6 results:

FY —…–6 was a phenomenal year for Electronic Arts. Our non-GAAP revenue, earnings and cash flow for the year were all at record levels and exceeded our guidance. It was a year of growth and milestones, demonstrating our unique ability to connect hundreds of millions of players across genres, geographies, and platforms to the games they love and to each other.



For the year, the company reported revenue of $4.566 billion with operating income of $–.…–8 billion. Showing steady and consistent growth, the company reported a revenue increase of 6% from —…–5 and an operating income increase of —6%. Operating cash flow also grew steadily at $–.——‘ billion.

The quarter’s results were equally robust with Electronic Arts beating analysts’ expectations for both revenue and earnings per share. Revenue for the quarter was $9—4 million, up ‘.–% from the comparable quarter and beating analysts’ estimate by $‘5.—— million. Fourth quarter earnings per share were $….5…, up —8% from the comparable quarter and beating analysts’ estimates by $….…8.

Beating expectations and delivering on the top and bottom line, the company also saw great demand for its products throughout —…–6 and in the fourth quarter.

For the quarter, digital products reported the strongest growth. On a GAAP basis, digital revenue was –6% higher than the comparable quarter and packaged goods were 4% higher. On a non-GAAP basis, digital revenue was up –8% and packaged goods reported a decline of —8%. With digital as the firm’s main revenue driver it appears growth in the segment will continue to be a catalyst.

For the fourth quarter, the company saw the greatest non-GAAP sales growth in Playstation 4 and mobile platforms where its new Star Wars games were top sellers. The following chart from the company’s earnings report also shows the sales growth further delineated by product segment with extra content and full game downloads leading non-GAAP revenue.