'Dishonored 2' review: The power of positive sneaking

Dishonored 2 lead faces
‘Dishonored 2’ is a stealthy smash.

It has been an exceptionally noisy year for first-person video games. “Overwatch,” “DOOM,” “Titanfall 2,” “Call of Duty: Infinite Warfare,” “Far Cry: Primal,” “Battlefield 1” – if you like to blast things in the face, 2016 has over delivered.

But those with a taste for more…delicate…ways to dispatch bad guys have had few options. “Deus Ex: Mankind Divided” did the trick, but there’s an even deadlier sneak lurking about in the form of “Dishonored 2.” The sequel to the 2012 gem “Dishonored,” the new effort by Bethesda and developer Arkane Studios is a master class in world building and level design, and while it misses a bit with its narrative, you’ll be too busy slyly choking out guards to care.

Dishonored 2 stealth
Striking from the shadows is always blast.

“Dishonored 2” encourages choice, going so far as to offer two totally unique playable characters in the form of original “Dishonored” star Corvo Attano and his equally deadly daughter, Emily Kaldwin. Now the Empress of the Isles after the events of the first game, Emily and her royal protector dad are framed, their lordship usurped by Emily’s evil aunt. You play as either the ousted leader or her potent father; either way, you find yourself fleeing the imperial capital Dunwall for the port city of Karnaca in an effort to undermine your aunt and right a wrong.

Powers beyond reason

Once you choose, you are locked into that character for the ensuing 15 hours, though you can’t really make a bad choice here. Both Corvo and Emily wield a trusty sword for up-close-and-personal dirty work, but more exciting is a wealth of awesome abilities used to navigate Karnaca’s gritty steampunk world and deal with its legions of unfriendly sorts.

The newer of the two, Emily has a few very clever tricks up her sleeve. Domino lets you psychically link enemies so that what affects one will affect the others. One sleep dart and three dudes are laid out. She can also summon a lifelike Doppleganger to throw enemies off her scent, or transform into a smokey creature to scuttle through hard-to-reach grates. Corvo retains most of his powers from the first game, though some have been upgraded significantly (Possession, for instance, can now be used on corpses.) Using abilities like Blink (Corvo) or Far Reach (Emily), both characters can zip past guards and sneak through windows. They’re equally fun and eminently playable.

Dishonored 2 powers.
It’s all about the powers in ‘Dishonored 2.’

“Dishonored 2’s” really shines when you’re mixing and match abilities. You can, for instance, combine Doppleganger and Domino to create a sort of voodoo doll. Upgrade Far Reach and you can pull an enemy off a lookout ledge and fling him into a stash of explosive whale oil for an impromptu bomb. The more you experiment, the more “Dishonored 2” pays off.