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D-BOX Technologies Reports Record Revenues and Strong Net Profit in Third Quarter Fiscal 2025

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D-BOX Technologies Inc.
D-BOX Technologies Inc.

All dollar amounts are expressed in Canadian currency

(1) Please refer to "Non-IFRS and other financial performance measures" in this press release

Q3 FISCAL 2025 HIGHLIGHTS

  • Record total revenues of $13.3 million, up 65% vs. Q3 2024

  • Adjusted EBITDA1 of $2.6 million, or Adjusted EBITDA margin of 19%

  • Net profit of $1.5 million

  • D-BOX pays down close to $1 million in long-term debt further strengthening its financial flexibility

  • Year-to-date 2025 cash from operating activities of $5.4 million

MONTREAL, Feb. 12, 2025 (GLOBE NEWSWIRE) -- D-BOX Technologies Inc. (“D-BOX” or the “Company”) (TSX: DBO) a world leader in haptic and immersive experiences, today reported financial results for the third quarter ended December 31, 2024.

“Since taking on the role of CEO at D-BOX, I have been privileged to work alongside the talented team that has come together over the past five years to execute a strategy that is driving strong topline and bottom-line results. We are now focusing on our best-performing commercial markets, those that align with our unique IP and platform, while optimizing operations for cost efficiency,” said Sebastien Mailhot, President and Chief Executive Officer of D-BOX.

Q3 2025 Operating Results

In the third quarter, total revenues reached a record $13.3 million, up $5.2 million, or 65%, over the prior year. This included a record $10.1 million from system sales, up 52%, and $3.2 million in royalties, more than double the prior-year period.

Our system sales in the Entertainment markets totalled $8.2 million–covering theatrical and sim racing markets, two key commercial markets—saw a $3.7 million increase, or 82% over the prior year. Revenue growth was primarily driven by the continued large-scale rollout of systems to major theatrical customers, including 51 net new screen installations, compared to 19 last year and 27 two years ago—nearly doubling on a two-year basis. Results underscore the successful execution of our strategy, with the theatrical industry recovery also contributing to growth in the quarter, as system sales in the prior year were impacted by the Hollywood labour stoppage and delayed capital spending. Entertainment system sales were further supported by the expansion of sim racing centers, highlighted by the opening of a new location of the F1 Arcade rollout in Washington. Our third key commercial market, Simulation and training, closed the quarter with $1.9 million in system sales, down $0.2 million or 9% from the prior year, reflecting the timing of certain industrial customers transitioning to the next generation of D-BOX products. Favourable movements in currency exchange rates also contributed positively to the quarter's results.