Codere Online Reports Financial Results for the Second Quarter of 2022
Codere Online Luxembourg, S.A.
Codere Online Luxembourg, S.A.


  • Total revenue was €27.4 mm in Q2 2022 (36% above Q2 2021), while net gaming revenue was €29.2 mm in the period (41% above Q2 2021)1.

  • Mexico revenue was €10.6 mm in Q2 2022 (84% above Q2 2021), while Mexico net gaming revenue was €11.9 mm in the period (85% above Q2 2021).

  • Spain revenue (and net gaming revenue) reached €14.1 mm in Q2 2022 (12% above Q2 2021 which was only partially impacted by marketing restrictions implemented in 2021).

  • Net loss was €6.7 mm in Q2 2022 (€16.8 mm in the first half of 2022).

  • Total cash position of nearly $88 mm (€85 mm) as of June 30, 2022.

Madrid, Spain and Tel Aviv, Israel, September 1, 2022 – (GLOBE NEWSWIRE) Codere Online (Nasdaq: CDRO / CDROW), a leading online gaming operator in Spain and Latin America, has released its financial results for the second quarter ended June 30, 2022.

Below are the main financial and operating metrics of the period.

Unaudited figures

Quarter ended June 30

 

Six Months ended June 30

 

2021

2022

Chg. %

 

2021

2022

Chg. %

 

 

 

 

 

 

 

 

Net Gaming Revenue (EUR mm)

 

 

 

 

 

 

 

Spain

12.6

14.1

12%

 

25.6

27.3

6%

Mexico

6.4

11.9

85%

 

12.8

21.9

71%

Colombia

1.4

2.2

56%

 

2.2

3.6

65%

Other(1)

0.3

1.0

n.m.

 

0.5

1.8

n.m.

Total

20.7

29.2

41%

 

41.2

54.6

33%

 

 

 

 

 

 

 

 

Avg. Monthly Active Players (000s)2

 

 

 

 

 

 

 

Spain

38.2

36.8

(4%)

 

40.5

38.0

(6%)

Mexico

22.3

32.3

45%

 

23.8

32.8

38%

Colombia

20.3

28.0

38%

 

17.2

26.0

51%

Other(1)

0.7

7.7

n.m.

 

0.6

6.4

n.m.

Total

81.4

104.7

29%

 

82.1

103.2

26%


Moshe Edree, CEO of Codere Online, said, “We are very pleased with our results in the first half of the year, particularly with the acceleration in net gaming revenue growth to 41% in the second quarter. This was driven by a very strong performance in Mexico, where net gaming revenue nearly doubled that of Q2 last year, as well as Spain, where net gaming revenue grew 12% in Q2 despite the significant marketing restrictions implemented starting in May last year. In the second quarter, our customer base grew by 29% to nearly 105 thousand average monthly active customers. Almost 85 thousand customers, 47% more than in Q2 last year, made deposits with us for the first time in the period.”